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Anyone seen a Priest Hunter PrC?
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<blockquote data-quote="Shadow64" data-source="post: 435838" data-attributes="member: 6868"><p><strong>version 2</strong></p><p></p><p>after some retooling, here is version 2:</p><p></p><p><strong>Requirements:</strong></p><p>Base Attack Bonus +4, Knowledge (Religion) 3 ranks, Knowledge (Arcana) 3 Ranks, Spellcraft 3 ranks</p><p></p><p>BAB and Saves as per Assassin</p><p><strong>HD:</strong> d6</p><p><strong>Skillpoints:</strong> 6 + Int</p><p></p><p><strong>Ability Progression:</strong></p><p>1 - Break Concentration, Spell Dodge</p><p>2 - Evasion*, Learned Power (First)</p><p>3 - Spell Dodge</p><p>4 - Learned Power (Second)</p><p>5 - Spell Dodge, Spell Defense</p><p>6 - Learned Power (Third)</p><p>7 - Improved Evasion*, Spell Dodge</p><p>8 - Learned Power (Fourth)</p><p>9 - Spell Dodge</p><p>10 - Improved Spell Defense</p><p>* see ability text</p><p></p><p><strong>Abilities:</strong></p><p><strong>Break Concentration</strong></p><p>By using an Attack of Opportunity you can attempt to break a casters concentration even if they are casting on the defensive. Declare your break attempt before the caster rolls their concentration check. Once the caster has rolled take their Concentration check total as the AC you must hit with your attack to sufficiently distract them. If your attack is successful then roll your damage as normal. You do not do damage, instead the caster can attempt a second check equal to 10 + “Damage” + Spell Level. If the caster succeeds their spell goes off. If not, the spell is lost or not cast as if they had failed their concentration check.</p><p></p><p><strong>Spell Dodge</strong></p><p>This ability grants you an extra +1 to one of your saving throws. When you get this ability you can select which save you want it to effect. Each time you gain this ability you can select a different save to modify. This ability is good only against spells; it does not have an effect on any other saving throws.</p><p></p><p><strong>Evasion</strong></p><p>As per the Rogue ability. If you already have Evasion then you gain Improved Evasion. If you already have both of these abilities then you can instead choose an extra feat.</p><p></p><p><strong>Improved Evasion</strong></p><p>As per the Rogue ability. If you already have Improved Evasion then you can instead choose an extra feat.</p><p></p><p><strong>Spell Defense</strong></p><p>You gain Spell Resistance equal to 5 + total character levels.</p><p></p><p><strong>Improved Spell Defense</strong></p><p>Your Spell Resistance increases to 10 + total character levels</p><p></p><p><strong>Learned Powers (Sp)</strong></p><p>You have learned to use your preys’ knowledge against them. Treat these powers as being cast by a wizard equal to the characters Caster Nemesis level for duration, bonuses, etc.</p><p></p><p>First Power</p><p>As a standard action you can use this ability four times per day. You can select one of the following spells to emulate: Resistance, Shield, Detect Magic, Protection from Chaos/Evil/Good/Law, Magic Weapon.</p><p></p><p>Second Power</p><p>As a standard action you can use this ability three times per day. Select one of the following spells to emulate: Resist Elements, See Invisibility, Blur, Invisibility.</p><p></p><p>Third Power</p><p>As a standard action you can use this ability two times per day. Select one of the following spells to emulate: Dispel Magic, Protection from Elements, Fly, Haste.</p><p></p><p>Fourth Power</p><p>As a standard action you can use this ability once per day. Select one of the following spells to emulate: Dimension Door, Stoneskin, Minor Globe of Invulnerability.</p></blockquote><p></p>
[QUOTE="Shadow64, post: 435838, member: 6868"] [b]version 2[/b] after some retooling, here is version 2: [b]Requirements:[/b] Base Attack Bonus +4, Knowledge (Religion) 3 ranks, Knowledge (Arcana) 3 Ranks, Spellcraft 3 ranks BAB and Saves as per Assassin [b]HD:[/b] d6 [b]Skillpoints:[/b] 6 + Int [b]Ability Progression:[/b] 1 - Break Concentration, Spell Dodge 2 - Evasion*, Learned Power (First) 3 - Spell Dodge 4 - Learned Power (Second) 5 - Spell Dodge, Spell Defense 6 - Learned Power (Third) 7 - Improved Evasion*, Spell Dodge 8 - Learned Power (Fourth) 9 - Spell Dodge 10 - Improved Spell Defense * see ability text [b]Abilities:[/b] [b]Break Concentration[/b] By using an Attack of Opportunity you can attempt to break a casters concentration even if they are casting on the defensive. Declare your break attempt before the caster rolls their concentration check. Once the caster has rolled take their Concentration check total as the AC you must hit with your attack to sufficiently distract them. If your attack is successful then roll your damage as normal. You do not do damage, instead the caster can attempt a second check equal to 10 + “Damage” + Spell Level. If the caster succeeds their spell goes off. If not, the spell is lost or not cast as if they had failed their concentration check. [b]Spell Dodge[/b] This ability grants you an extra +1 to one of your saving throws. When you get this ability you can select which save you want it to effect. Each time you gain this ability you can select a different save to modify. This ability is good only against spells; it does not have an effect on any other saving throws. [b]Evasion[/b] As per the Rogue ability. If you already have Evasion then you gain Improved Evasion. If you already have both of these abilities then you can instead choose an extra feat. [b]Improved Evasion[/b] As per the Rogue ability. If you already have Improved Evasion then you can instead choose an extra feat. [b]Spell Defense[/b] You gain Spell Resistance equal to 5 + total character levels. [b]Improved Spell Defense[/b] Your Spell Resistance increases to 10 + total character levels [b]Learned Powers (Sp)[/b] You have learned to use your preys’ knowledge against them. Treat these powers as being cast by a wizard equal to the characters Caster Nemesis level for duration, bonuses, etc. First Power As a standard action you can use this ability four times per day. You can select one of the following spells to emulate: Resistance, Shield, Detect Magic, Protection from Chaos/Evil/Good/Law, Magic Weapon. Second Power As a standard action you can use this ability three times per day. Select one of the following spells to emulate: Resist Elements, See Invisibility, Blur, Invisibility. Third Power As a standard action you can use this ability two times per day. Select one of the following spells to emulate: Dispel Magic, Protection from Elements, Fly, Haste. Fourth Power As a standard action you can use this ability once per day. Select one of the following spells to emulate: Dimension Door, Stoneskin, Minor Globe of Invulnerability. [/QUOTE]
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