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<blockquote data-quote="gandalfwg" data-source="post: 6384309" data-attributes="member: 6779021"><p>We started from the Starter Set and just went with my own story line in the Forgotten Realms roughly between 1480 DR and 1490 DR; they're currently level 9 and pursuing a Thay/Bane threat. Only houserule I can think of is more dangerous critical hits: we just add the max of all additional dice to the roll instead of rolling the dice a second time.</p><p></p><p>Party roster:</p><p>Dwarf Cleric (Tempest; follows the god of Murphy - ie Law of Murphy)</p><p>Elf Fighter (Champion, )</p><p>Elf Ranger (Hunter)</p><p>Human Fighter (Champion, Protection)</p><p>Halfling Sorcerer (Wild Mage)</p><p>Human Rogue (Assassin)</p><p></p><p>They've gone from Phandelin to Mount Hotenow and then to the Moonshae Islands. They're about to venture off into the Trackless Sea to uncover an ancient civilization.</p><p></p><p>My plans for the campaign is to have them save this ancient civilization from a time stop-like spell and then counter an invasion from a faction of Mind Flayers (at some point they'll need to subdue the Elder Brain of the faction). There's a major threat in Netheril as well and of course, their constant nemesis: Thay and the Lich Szass Tam (already stated him up juuuust in case; CR 25 modified Lich).</p><p></p><p>So far, it's been a very fun campaign and I can't wait for them to see everything I've planned out.</p></blockquote><p></p>
[QUOTE="gandalfwg, post: 6384309, member: 6779021"] We started from the Starter Set and just went with my own story line in the Forgotten Realms roughly between 1480 DR and 1490 DR; they're currently level 9 and pursuing a Thay/Bane threat. Only houserule I can think of is more dangerous critical hits: we just add the max of all additional dice to the roll instead of rolling the dice a second time. Party roster: Dwarf Cleric (Tempest; follows the god of Murphy - ie Law of Murphy) Elf Fighter (Champion, ) Elf Ranger (Hunter) Human Fighter (Champion, Protection) Halfling Sorcerer (Wild Mage) Human Rogue (Assassin) They've gone from Phandelin to Mount Hotenow and then to the Moonshae Islands. They're about to venture off into the Trackless Sea to uncover an ancient civilization. My plans for the campaign is to have them save this ancient civilization from a time stop-like spell and then counter an invasion from a faction of Mind Flayers (at some point they'll need to subdue the Elder Brain of the faction). There's a major threat in Netheril as well and of course, their constant nemesis: Thay and the Lich Szass Tam (already stated him up juuuust in case; CR 25 modified Lich). So far, it's been a very fun campaign and I can't wait for them to see everything I've planned out. [/QUOTE]
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