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<blockquote data-quote="beej" data-source="post: 6384932" data-attributes="member: 62869"><p>We started one recently, set in Sharn (in Eberron.)</p><p></p><p><a href="https://where-my-demons-hide.obsidianportal.com/" target="_blank">https://where-my-demons-hide.obsidianportal.com/</a></p><p></p><p>The game is basically a ripoff of Person of Interest. A half-elf builds a machine that can "see" people that are either in trouble or about to cause trouble, and it's the party's job to prevent or minimize the trouble about to happen. Replace program -> eldritch machine, New York - Sharn, War on Terror -> The Last War, organized crime -> the Boromar halfling mafia.</p><p></p><p>Needless to say, it was inpired by PoI, but it also draws heavily from Sin City and The Call of Cthulhu/Lovecraft in general. Add in a dash of Full Meatal Alchemist for good measure. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>I am excited to see where it will go.</p><p></p><p>Oh, as for houserules, I got rid of inspiration and pretty much ported over the Aspect System from FATE Core. (We're calling Fate Points "Action Points" for that good old 3.5 Eberron feel.) I also got rid of passive scores - instead I use "what's your Wisdom score?" To get the same effect (Less static numbers to worry about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="beej, post: 6384932, member: 62869"] We started one recently, set in Sharn (in Eberron.) [URL]https://where-my-demons-hide.obsidianportal.com/[/URL] The game is basically a ripoff of Person of Interest. A half-elf builds a machine that can "see" people that are either in trouble or about to cause trouble, and it's the party's job to prevent or minimize the trouble about to happen. Replace program -> eldritch machine, New York - Sharn, War on Terror -> The Last War, organized crime -> the Boromar halfling mafia. Needless to say, it was inpired by PoI, but it also draws heavily from Sin City and The Call of Cthulhu/Lovecraft in general. Add in a dash of Full Meatal Alchemist for good measure. :heh: I am excited to see where it will go. Oh, as for houserules, I got rid of inspiration and pretty much ported over the Aspect System from FATE Core. (We're calling Fate Points "Action Points" for that good old 3.5 Eberron feel.) I also got rid of passive scores - instead I use "what's your Wisdom score?" To get the same effect (Less static numbers to worry about. :) ) [/QUOTE]
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