Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone started a custome campaign yet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SoulsFury" data-source="post: 6385137" data-attributes="member: 4174"><p>I've been playing a PBP game since the basic rules came out. We started at level 1. Once the PHB came out, some players used that to change there characters, as well as new characters were allowed to use it. I have on custom race (the Arcanni) and a custom tiefling subrace (the Nightwalker). No one has played any type of tiefling, which doesn't surprise me.</p><p></p><p>The game is set in my homebrew world in the region known as the Sun Coast. Basically, there are three meteors up for grabs. These meteors are very valuable because of the ore that can be minded from the meteors. There are many groups trying to get control of these meteors. I offered up for my players to play one of four factions. They chose to join up with the bronze dragon Spitfire. At 1st level, they were given a pair of potions which would allow one of them to sneak into a red dragon's lair, steal a magical rod, and then escape. This was a quick four encounter adventure intended for everyone to get the hang of the system and decide if they wanted to stay with the group. We started with 5 people, but one never really showed up to play. We lost one other, added a new player. So now at level 2 for adventure 2 I have a pretty good group of four players. The group was initiated into the dragons elite guard, Spitfire's Flame</p><p></p><p>Spitfire's Flame</p><p>The group:</p><p>Human Wizard</p><p>Lightfoot Halfling Rogue</p><p>Human Barbarian</p><p>Capital Arcannis Cleric</p><p></p><p>The second adventure is a multi part adventure. The first part is taking them to an abandoned temple. They will be third level by the time they get there. They are searching for an artifact that is a ward from green dragons. There will be two levels, a crumbled above ground level, and then a catacombs down below. They should be 5th level by time they leave there. The second part of this adventure takes them to an abandon dragonborn fortress. There they must reclaim the fortress from its current inhabitants, and activate the artifact from adventure 1. The third part is a sandbox exploration of a few locations around the fortress, trying to locate the tribe of dragonborn that fled from the fortress when a green dragon attacked it. They will then have to convince the dragonborn tribe to return to their ancestral home. Success or failure here will complete the second adventure, taking them to about 7th level, maybe higher since they tend to wander a lot, and I don't like it to feel like a railroad, but not a complete sandbox. There is a clear goal, with lots of potential side treks that pop up along the way.</p><p></p><p>From here the third adventure will lead them on to attacking one of the three meteors and securing it for the bronze dragon. It should be a fairly short adventure, but with epic consequences. Failure will put them on the run from the Brotherhood of the Twins (twin green dragons) and result in an all out war between the green dragons and the bronze dragon.. or worse, they will be dead. Success will force the surviving green dragon into hiding. This will also grant them great wealth. From here, their characters will be wealthy and powerful enough to do shape the world. Assuming they succeeded, the green dragon will continue to haunt them on whatever quest they undertake. This is when the world will become a true sandbox.</p><p></p><p>As far as house rules, we don't use initiative because it is PBP. Initiative in a PBP game is never a good idea. I've never ran or played in a successful PBP game that utilized initiative. One round of combat can take a week or more waiting on people to post. Letting everyone post at once can mean I can do multiple rounds of combat in a single day if everyone is using their computer or smartphones.</p></blockquote><p></p>
[QUOTE="SoulsFury, post: 6385137, member: 4174"] I've been playing a PBP game since the basic rules came out. We started at level 1. Once the PHB came out, some players used that to change there characters, as well as new characters were allowed to use it. I have on custom race (the Arcanni) and a custom tiefling subrace (the Nightwalker). No one has played any type of tiefling, which doesn't surprise me. The game is set in my homebrew world in the region known as the Sun Coast. Basically, there are three meteors up for grabs. These meteors are very valuable because of the ore that can be minded from the meteors. There are many groups trying to get control of these meteors. I offered up for my players to play one of four factions. They chose to join up with the bronze dragon Spitfire. At 1st level, they were given a pair of potions which would allow one of them to sneak into a red dragon's lair, steal a magical rod, and then escape. This was a quick four encounter adventure intended for everyone to get the hang of the system and decide if they wanted to stay with the group. We started with 5 people, but one never really showed up to play. We lost one other, added a new player. So now at level 2 for adventure 2 I have a pretty good group of four players. The group was initiated into the dragons elite guard, Spitfire's Flame Spitfire's Flame The group: Human Wizard Lightfoot Halfling Rogue Human Barbarian Capital Arcannis Cleric The second adventure is a multi part adventure. The first part is taking them to an abandoned temple. They will be third level by the time they get there. They are searching for an artifact that is a ward from green dragons. There will be two levels, a crumbled above ground level, and then a catacombs down below. They should be 5th level by time they leave there. The second part of this adventure takes them to an abandon dragonborn fortress. There they must reclaim the fortress from its current inhabitants, and activate the artifact from adventure 1. The third part is a sandbox exploration of a few locations around the fortress, trying to locate the tribe of dragonborn that fled from the fortress when a green dragon attacked it. They will then have to convince the dragonborn tribe to return to their ancestral home. Success or failure here will complete the second adventure, taking them to about 7th level, maybe higher since they tend to wander a lot, and I don't like it to feel like a railroad, but not a complete sandbox. There is a clear goal, with lots of potential side treks that pop up along the way. From here the third adventure will lead them on to attacking one of the three meteors and securing it for the bronze dragon. It should be a fairly short adventure, but with epic consequences. Failure will put them on the run from the Brotherhood of the Twins (twin green dragons) and result in an all out war between the green dragons and the bronze dragon.. or worse, they will be dead. Success will force the surviving green dragon into hiding. This will also grant them great wealth. From here, their characters will be wealthy and powerful enough to do shape the world. Assuming they succeeded, the green dragon will continue to haunt them on whatever quest they undertake. This is when the world will become a true sandbox. As far as house rules, we don't use initiative because it is PBP. Initiative in a PBP game is never a good idea. I've never ran or played in a successful PBP game that utilized initiative. One round of combat can take a week or more waiting on people to post. Letting everyone post at once can mean I can do multiple rounds of combat in a single day if everyone is using their computer or smartphones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone started a custome campaign yet?
Top