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Anyone still making 3.5e material?
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<blockquote data-quote="haakon1" data-source="post: 5268274" data-attributes="member: 25619"><p>About Trailblazer, I see why you'd like it. But it doesn't help me. I'm fine with the rules in 3.5 (and would be fine with these or Pathfinder rules, if it was my group all new and had). I'm really just looking for more new stuff, and I assume (perhaps incorrectly) that Trailblazer is all Operating System and no apps, right?</p><p></p><p>That said, there's some good stuff here. I'll snip and talk to it.</p><p></p><p></p><p></p><p>My comments:</p><p>-- Spellcaster multiclassing: I follow the Unearthed Arcana rule that every class has some Arcane or Divine magic to it, and the levels (or partial levels) stack for Caster Level. That's weaker than this rule, but it seems to work fine for us. (We're not build-interested anyhow.)</p><p></p><p>-- Allies not getting in the way makes sense. I don't have a formal house rule on that, but that's probably how I'd actually adjudicate it. Certainly true on not providing cover.</p><p></p><p>-- Ranger is the class I (and my players) were least happy with in 3.x e. I modified it (with a player) to have it be more a "fighter specialty" with additional skills subclass. One ranger in my campaign took a "hoplite" specialization, based on ancient Greek shield & spear-related feats, instead of archer or dual-wielding swordsman specializations. Later on, that character became more of a spy/scout, while multiclassing in rogue. I also let people drop class features, like special enemy focus (whatever it's called) and animal companion in exchange for feats.</p><p></p><p>-- Monk more like AD&D (Trapfinding and Disable Device) + more skill points. Love it. The monk in my campaign has an Int 18 (again, we're not build-concerned!) and has a penchant for learning, which makes sense to us for a monk. I gave him bardic lore ability after he piled a lot of effort into Knowledge skills and feats.</p><p></p><p>So what I get from all this: Maybe a house rule for monks to get 6+Int skill points.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5268274, member: 25619"] About Trailblazer, I see why you'd like it. But it doesn't help me. I'm fine with the rules in 3.5 (and would be fine with these or Pathfinder rules, if it was my group all new and had). I'm really just looking for more new stuff, and I assume (perhaps incorrectly) that Trailblazer is all Operating System and no apps, right? That said, there's some good stuff here. I'll snip and talk to it. My comments: -- Spellcaster multiclassing: I follow the Unearthed Arcana rule that every class has some Arcane or Divine magic to it, and the levels (or partial levels) stack for Caster Level. That's weaker than this rule, but it seems to work fine for us. (We're not build-interested anyhow.) -- Allies not getting in the way makes sense. I don't have a formal house rule on that, but that's probably how I'd actually adjudicate it. Certainly true on not providing cover. -- Ranger is the class I (and my players) were least happy with in 3.x e. I modified it (with a player) to have it be more a "fighter specialty" with additional skills subclass. One ranger in my campaign took a "hoplite" specialization, based on ancient Greek shield & spear-related feats, instead of archer or dual-wielding swordsman specializations. Later on, that character became more of a spy/scout, while multiclassing in rogue. I also let people drop class features, like special enemy focus (whatever it's called) and animal companion in exchange for feats. -- Monk more like AD&D (Trapfinding and Disable Device) + more skill points. Love it. The monk in my campaign has an Int 18 (again, we're not build-concerned!) and has a penchant for learning, which makes sense to us for a monk. I gave him bardic lore ability after he piled a lot of effort into Knowledge skills and feats. So what I get from all this: Maybe a house rule for monks to get 6+Int skill points. [/QUOTE]
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