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D&D Older Editions, OSR, & D&D Variants
Anyone still making 3.5e material?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5268426" data-attributes="member: 4682"><p>I guess I could go with that analogy. It's mostly an attempted patch on the spine everything runs on with a pit of a realignment of class balance. After a deep look at Pathfinder's and Trailblazer's attempted class fixes, I'd say that Pathfinder's design for classes was informed by the power level of classes at the final days of 3.5, Complete Champions/Fiendish Codex, that Nine Swords book and brought all the classes up to that power level; while Trailblazer took the classes in the core PHB and rebalanced them against each other.</p><p></p><p>Trailblazer doesn't fix all my peeves, like high level games becoming intolerable. Though there is a nod towards acknowledging the issue, and a passing attempt at alleviating it a tad. The math of iterative attacks are made easier. Adding action points can solve most of the excessive Save or Die effects of high level spells. Buffs are a challenge to track, but Trailblazer's designers proposed that the <em>simplest</em> fix was to change how <em>dispel magic</em> <strong>de</strong>buffed characters. I'd personally rather reduce the availability and necessity of buffs, but I can see this being the simplest fix short of wholesale realignment of the 3.5 conceit of magic item dependence.</p><p></p><p>I never mentioned one of Trailblazer better innovations. I can't believe I'd forgotten. They developed an encounter budgeting system that is worth the price of the $5 .pdf alone to me. True, the encounter budgeting rules take up 2 pages and one of those pages is all tables. But it gets the exact same results as the 3.5 CR/EL system. And it lets me monitor more easily my PC's progression to their next levels and is MUCH less byzantine.</p><p></p><p>And it feels more compatible with my 3.5 books than other post-3.5 attempts. I dunno why.</p><p></p><p>New stuff? Hmm, it's like PHB and DMG in 188 pages of tightly packed (smallish font) info. The <em>only</em> thing truly missing are spells and monsters, otherwise it is a complete ruleset. It was really meant to plug right into the game as we know it, accentuating a high action swords and sorcery playstyle with the creatures and spells we already use. They didn't feel a big need to redo all spells for this, just a handful (which are enumerated in the book). I dearly with they took on 3.5 spells. They <strong>are</strong> polishing off a redesign on the 3.5 SRD monsters as we speak, tackling such things as monster advancement. They expressed a hope to take 3.5 spells next, though who knows.</p><p></p><p>For 5 bucks though, I'd wager you could find $5 worth of ideas to pilfer for your house rules.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5268426, member: 4682"] I guess I could go with that analogy. It's mostly an attempted patch on the spine everything runs on with a pit of a realignment of class balance. After a deep look at Pathfinder's and Trailblazer's attempted class fixes, I'd say that Pathfinder's design for classes was informed by the power level of classes at the final days of 3.5, Complete Champions/Fiendish Codex, that Nine Swords book and brought all the classes up to that power level; while Trailblazer took the classes in the core PHB and rebalanced them against each other. Trailblazer doesn't fix all my peeves, like high level games becoming intolerable. Though there is a nod towards acknowledging the issue, and a passing attempt at alleviating it a tad. The math of iterative attacks are made easier. Adding action points can solve most of the excessive Save or Die effects of high level spells. Buffs are a challenge to track, but Trailblazer's designers proposed that the [I]simplest[/I] fix was to change how [I]dispel magic[/I] [B]de[/B]buffed characters. I'd personally rather reduce the availability and necessity of buffs, but I can see this being the simplest fix short of wholesale realignment of the 3.5 conceit of magic item dependence. I never mentioned one of Trailblazer better innovations. I can't believe I'd forgotten. They developed an encounter budgeting system that is worth the price of the $5 .pdf alone to me. True, the encounter budgeting rules take up 2 pages and one of those pages is all tables. But it gets the exact same results as the 3.5 CR/EL system. And it lets me monitor more easily my PC's progression to their next levels and is MUCH less byzantine. And it feels more compatible with my 3.5 books than other post-3.5 attempts. I dunno why. New stuff? Hmm, it's like PHB and DMG in 188 pages of tightly packed (smallish font) info. The [I]only[/I] thing truly missing are spells and monsters, otherwise it is a complete ruleset. It was really meant to plug right into the game as we know it, accentuating a high action swords and sorcery playstyle with the creatures and spells we already use. They didn't feel a big need to redo all spells for this, just a handful (which are enumerated in the book). I dearly with they took on 3.5 spells. They [B]are[/B] polishing off a redesign on the 3.5 SRD monsters as we speak, tackling such things as monster advancement. They expressed a hope to take 3.5 spells next, though who knows. For 5 bucks though, I'd wager you could find $5 worth of ideas to pilfer for your house rules. [/QUOTE]
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Anyone still making 3.5e material?
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