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Anyone still playing Dawning Star?
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<blockquote data-quote="pawsplay" data-source="post: 4725658" data-attributes="member: 15538"><p>Lee might be able to tackle that one. From my perspective, no. The term "space opera" is a play on "horse opera," going back to the old serial shows. Buck Rogers and Flash Gordon very much followed the cowboy movies, so that vein has always been there. In terms of the sociological elements, my comments to Lee were informed by Heinlein's books to a great degree, which often deal with frontier situations. I'm pretty sure, "David Starr, Space Ranger" also factored into the conception. Dawning Star is explictly multi-genre, designed to incorporate as many styles of play, and as much technology from d20 Future, as possible. I pointed to the Lensman series and the Heechee books as good sources for the precursor civilizations, but Lee's vision of the Star Confederation is very much his own.</p><p></p><p>Justin wanted DS to be smart sci-fi, which is how I entered the project, as a technical advisor. Although a lot of the setting is fantastic, we could took a lot of care to make the real stuff as real as possible.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4725658, member: 15538"] Lee might be able to tackle that one. From my perspective, no. The term "space opera" is a play on "horse opera," going back to the old serial shows. Buck Rogers and Flash Gordon very much followed the cowboy movies, so that vein has always been there. In terms of the sociological elements, my comments to Lee were informed by Heinlein's books to a great degree, which often deal with frontier situations. I'm pretty sure, "David Starr, Space Ranger" also factored into the conception. Dawning Star is explictly multi-genre, designed to incorporate as many styles of play, and as much technology from d20 Future, as possible. I pointed to the Lensman series and the Heechee books as good sources for the precursor civilizations, but Lee's vision of the Star Confederation is very much his own. Justin wanted DS to be smart sci-fi, which is how I entered the project, as a technical advisor. Although a lot of the setting is fantastic, we could took a lot of care to make the real stuff as real as possible. [/QUOTE]
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