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Anyone still plays Rokugan/L5R setting?
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<blockquote data-quote="beepeearr" data-source="post: 2831343" data-attributes="member: 20548"><p>The way the LA +1 work is all characters choose a clan, family, and school (this represents early training and favored class not nessecarily class levels).</p><p></p><p>They gain the benefits of normal humans, except they lose the favored class any (which in our game isn't neccearily applied to the highest class level and is more beneficial), and have a small list to choose from for their bonus feat. They gain a +2 bonus to two different abilities based on family and school chosen (at least one must be from the chosen clan). Weapon familiarity Wakizashi and Katana (which are not bastard swords in our game, but have their own rules). And lastly they gain one permanent class skill based on clan (always a knowledge), two permanent class skills based on family (one is the same as the one given by the clan the family is in, and finaly one permanent class skill from school (which is the same one given by the family that the school is affiliated with) and a favored class. A character who chooses a family from his clan, and the school of his family gains a +2 to the skills that became permanent class skills (which is kind of a universal rule we use, anytime a skill that is already a permanent class skill, would become a permanent class skill again, gain a +2 instead. </p><p></p><p>We started with base humans and then used Plane touched such as Aasimar and tieflings as a precedent to create the rest of the race. The +2 to two ability scores account for most of the LA +1, with the limited feat selection and loss of the favored class any, accounting for the addition of the permanent class skills. The weapon familiarity was given to round it all out. </p><p></p><p>Basically since she wanted to port the whole setting to my homebrew, we wanted to make sure anything we added or changed from OA would also be in other parts of the world thus a universal Taint and Reputation/Honor system. Plus a less abusable iiajutsu mechanic was a must. </p><p></p><p>It's a little wonky at first glance, but has really helped regain some of the lost flavor of the d10 version. She prefers to use the D&D ruleset, but most of the players we have found who want to play L5R hate the d20 version, while she is the opposite, she loves the setting, but hated the original ruleset.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2831343, member: 20548"] The way the LA +1 work is all characters choose a clan, family, and school (this represents early training and favored class not nessecarily class levels). They gain the benefits of normal humans, except they lose the favored class any (which in our game isn't neccearily applied to the highest class level and is more beneficial), and have a small list to choose from for their bonus feat. They gain a +2 bonus to two different abilities based on family and school chosen (at least one must be from the chosen clan). Weapon familiarity Wakizashi and Katana (which are not bastard swords in our game, but have their own rules). And lastly they gain one permanent class skill based on clan (always a knowledge), two permanent class skills based on family (one is the same as the one given by the clan the family is in, and finaly one permanent class skill from school (which is the same one given by the family that the school is affiliated with) and a favored class. A character who chooses a family from his clan, and the school of his family gains a +2 to the skills that became permanent class skills (which is kind of a universal rule we use, anytime a skill that is already a permanent class skill, would become a permanent class skill again, gain a +2 instead. We started with base humans and then used Plane touched such as Aasimar and tieflings as a precedent to create the rest of the race. The +2 to two ability scores account for most of the LA +1, with the limited feat selection and loss of the favored class any, accounting for the addition of the permanent class skills. The weapon familiarity was given to round it all out. Basically since she wanted to port the whole setting to my homebrew, we wanted to make sure anything we added or changed from OA would also be in other parts of the world thus a universal Taint and Reputation/Honor system. Plus a less abusable iiajutsu mechanic was a must. It's a little wonky at first glance, but has really helped regain some of the lost flavor of the d10 version. She prefers to use the D&D ruleset, but most of the players we have found who want to play L5R hate the d20 version, while she is the opposite, she loves the setting, but hated the original ruleset. [/QUOTE]
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Anyone still plays Rokugan/L5R setting?
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