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General Tabletop Discussion
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anyone think that vancian magic is limited?
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<blockquote data-quote="Lycurgon" data-source="post: 8830846" data-attributes="member: 7025583"><p>Yes, vancian magic is quite limited. That is why I am glad that D&D dropped it and no longer uses "Fire and Forget" spellcasting.</p><p>Having spell slots does not make the system Vancian, it is the memorise/prepare the spells you want and forget them each spell you cast. Want to cast a spell twice in a day, you have to prepare it twice. That's Vancian. 5e doesn't use this anymore.</p><p></p><p>Should fantasy magic be able to do anything? No!</p><p>Definitely not. If magic can do anything, then any problem can be overcome easily with magic. Need to dispose of an evil magic ring? No need to organise a fellowship to trek across a continent to a specific volcano, a wizard could just use magic to destroy the ring, since magic can do anything. Any fantasy story would be extremely boring if magic is unlimited and can just solve the plot.</p><p></p><p>This is even more important in a RPG game because there needs to be some sort of balance between magic users and non magic users. There have to be limits to the Wizard etc PCs so they don't solve everything all the time.</p><p></p><p>There could certainly be different ways of doing magic that didn't involve spell slots and allowed magic users to do at will magic with any effect within a limited power range. But defining those power limits gets trick when you are trying to keep them balance(ish) with martial fighters. There are already balance issues with the current system, so I wouldn't want a system that makes magic have less limits. At least for a D&D style game with a mix of PC types. If you are playing a system where everyone uses magic then that is a different kettle of apples and oranges.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8830846, member: 7025583"] Yes, vancian magic is quite limited. That is why I am glad that D&D dropped it and no longer uses "Fire and Forget" spellcasting. Having spell slots does not make the system Vancian, it is the memorise/prepare the spells you want and forget them each spell you cast. Want to cast a spell twice in a day, you have to prepare it twice. That's Vancian. 5e doesn't use this anymore. Should fantasy magic be able to do anything? No! Definitely not. If magic can do anything, then any problem can be overcome easily with magic. Need to dispose of an evil magic ring? No need to organise a fellowship to trek across a continent to a specific volcano, a wizard could just use magic to destroy the ring, since magic can do anything. Any fantasy story would be extremely boring if magic is unlimited and can just solve the plot. This is even more important in a RPG game because there needs to be some sort of balance between magic users and non magic users. There have to be limits to the Wizard etc PCs so they don't solve everything all the time. There could certainly be different ways of doing magic that didn't involve spell slots and allowed magic users to do at will magic with any effect within a limited power range. But defining those power limits gets trick when you are trying to keep them balance(ish) with martial fighters. There are already balance issues with the current system, so I wouldn't want a system that makes magic have less limits. At least for a D&D style game with a mix of PC types. If you are playing a system where everyone uses magic then that is a different kettle of apples and oranges. [/QUOTE]
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