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General Tabletop Discussion
*Dungeons & Dragons
Anyone thought about spell depowering metamagic?
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<blockquote data-quote="Plane Sailing" data-source="post: 157837" data-attributes="member: 114"><p>Thanks for the feedback. As I said, I haven't thought through all the spell ramifications by half <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Some of the ideas I'm less happy with than others, but I included them all for "completeness"! Reduce spell being a case in point - as you note, almost all combat is taking place at close range anyway. Perhaps if it reduced a spell to 25ft range? That would be seriously close!</p><p></p><p></p><p></p><p>This is one of the few which I actually think works out well (and is actually in line with the DMG guidelines - a 2nd level arcane spell could do up to 10d6 to a single target or 5d6 to multiple targets). As a third level fireball it could do that damage to a couple of dozen targets, so the tradeoff seems very fair.</p><p></p><p>IMC I introduced a metamagic feat "MASS SPELL" which turns a single target spell into a spell that affects one target per caster level (all within 30ft of each other) at a cost of +3 levels. This matches up with almost all the "mass" spells and strikes me as a better fit than a "chain" metamagic which was published, for instance.</p><p></p><p>Back on topic - other good examples for the Singleton feat would be Singleton Slow (to affect just one target) or Singleton Horrid Withering.</p><p></p><p>Generally I make the benefits from downscaling somewhat less than the benefits from upscaling, since the possibility of abuse and multiple use of lower spell slots increases.</p><p></p><p>I just thought of another one!</p><p></p><p><strong>Slowen spell</strong> - A Slowened (ugh!) spell takes much longer to cast. A single action spell takes 1 full round to cast (like Monster Summoning). A full round spell takes an additional full round to cast. Slowened metamagics cannot be stacked upon each other, a spell can only be slowened once. It is prepared as 1 spell slot lower.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 157837, member: 114"] Thanks for the feedback. As I said, I haven't thought through all the spell ramifications by half :) Some of the ideas I'm less happy with than others, but I included them all for "completeness"! Reduce spell being a case in point - as you note, almost all combat is taking place at close range anyway. Perhaps if it reduced a spell to 25ft range? That would be seriously close! This is one of the few which I actually think works out well (and is actually in line with the DMG guidelines - a 2nd level arcane spell could do up to 10d6 to a single target or 5d6 to multiple targets). As a third level fireball it could do that damage to a couple of dozen targets, so the tradeoff seems very fair. IMC I introduced a metamagic feat "MASS SPELL" which turns a single target spell into a spell that affects one target per caster level (all within 30ft of each other) at a cost of +3 levels. This matches up with almost all the "mass" spells and strikes me as a better fit than a "chain" metamagic which was published, for instance. Back on topic - other good examples for the Singleton feat would be Singleton Slow (to affect just one target) or Singleton Horrid Withering. Generally I make the benefits from downscaling somewhat less than the benefits from upscaling, since the possibility of abuse and multiple use of lower spell slots increases. I just thought of another one! [b]Slowen spell[/b] - A Slowened (ugh!) spell takes much longer to cast. A single action spell takes 1 full round to cast (like Monster Summoning). A full round spell takes an additional full round to cast. Slowened metamagics cannot be stacked upon each other, a spell can only be slowened once. It is prepared as 1 spell slot lower. Cheers [/QUOTE]
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Anyone thought about spell depowering metamagic?
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