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General Tabletop Discussion
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Anyone thought about spell depowering metamagic?
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<blockquote data-quote="Magus_Jerel" data-source="post: 158680" data-attributes="member: 3940"><p>There are reasons WHY you really don't want to do this...</p><p></p><p>1. What happens if I try to apply one of these things to a cantrip?</p><p></p><p>2. What happens if I try to apply one of these things and the spell would be driven "below level 0"?</p><p></p><p>3. If you apply more than one of these feats to a damaging spell (eg fireball) - you break the damage cap rules for arcane spells.</p><p></p><p>- Example 1: Fireball that is "slowed" and "singletoned" would be a 1st level spell that can do 10d6 damage to a target - save for half.</p><p></p><p>- Example 2: Fireball that can only be cast at close range is a 2nd level spell that deals 10d6 over an area of effect.</p><p></p><p>4. You might get a spell that is particularly potent at far to low a level. Sleep and Magic Missile are prime candidates - as are most first level spells.</p><p></p><p></p><p></p><p>Unless you have a specific category of spells in mind - metamagic spells apply to theoretically ALL spells. You can have them work on "all spells with a specific aspect" (ex range) - but you can't "pick and choose" between spells that have these aspects.</p><p></p><p>If you want one of these spells - it is a GREAT idea for spell research mind you - but not metamagic.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 158680, member: 3940"] There are reasons WHY you really don't want to do this... 1. What happens if I try to apply one of these things to a cantrip? 2. What happens if I try to apply one of these things and the spell would be driven "below level 0"? 3. If you apply more than one of these feats to a damaging spell (eg fireball) - you break the damage cap rules for arcane spells. - Example 1: Fireball that is "slowed" and "singletoned" would be a 1st level spell that can do 10d6 damage to a target - save for half. - Example 2: Fireball that can only be cast at close range is a 2nd level spell that deals 10d6 over an area of effect. 4. You might get a spell that is particularly potent at far to low a level. Sleep and Magic Missile are prime candidates - as are most first level spells. Unless you have a specific category of spells in mind - metamagic spells apply to theoretically ALL spells. You can have them work on "all spells with a specific aspect" (ex range) - but you can't "pick and choose" between spells that have these aspects. If you want one of these spells - it is a GREAT idea for spell research mind you - but not metamagic. [/QUOTE]
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Anyone thought about spell depowering metamagic?
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