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Anyone thought up a non-epic spell seed system?
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<blockquote data-quote="ichabod" data-source="post: 270179" data-attributes="member: 1257"><p>I'm working on a rewrite of the epic spellcasting that might work at low levels even though I hadn't planned it that way.</p><p></p><p>Basically it works on caster level checks. I went through the seeds, figured out the spells that used that seed, and what level it was for what effect. Double the level for a modifier (0 level is +1). Make up modifiers for changing duration, casting time, area of effect, and such using metamagic feats as a guide. Add all of the modifiers to 10 for the DC of the caster level check. The DCs for simple effects would come out low enough for low level casters to get.</p><p></p><p>One thing I would worry about when using this for lower levels is the mitigating factors. If you allow things that lower the DC, low level casters might be able to gain high level effects by extending casting times. Also, a fifth level spell effect in my system would be DC 20. A first level caster could get that if he was really lucky. Now, if you stuck to a spellcraft system this would be less of a problem, as the bonuses are higher at lower levels. But then it tends to favor wizards.</p></blockquote><p></p>
[QUOTE="ichabod, post: 270179, member: 1257"] I'm working on a rewrite of the epic spellcasting that might work at low levels even though I hadn't planned it that way. Basically it works on caster level checks. I went through the seeds, figured out the spells that used that seed, and what level it was for what effect. Double the level for a modifier (0 level is +1). Make up modifiers for changing duration, casting time, area of effect, and such using metamagic feats as a guide. Add all of the modifiers to 10 for the DC of the caster level check. The DCs for simple effects would come out low enough for low level casters to get. One thing I would worry about when using this for lower levels is the mitigating factors. If you allow things that lower the DC, low level casters might be able to gain high level effects by extending casting times. Also, a fifth level spell effect in my system would be DC 20. A first level caster could get that if he was really lucky. Now, if you stuck to a spellcraft system this would be less of a problem, as the bonuses are higher at lower levels. But then it tends to favor wizards. [/QUOTE]
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Anyone thought up a non-epic spell seed system?
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