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<blockquote data-quote="2WS-Steve" data-source="post: 3705846" data-attributes="member: 3289"><p>Just a short follow up -- </p><p></p><p>I'm pretty sure that metamagic just provides a benefit to all your spells. I picked up extend spell and there wasn't any option to kick my first level spells to 2nd and extended. Unfortunately, I'm not sure how to check the duration remaining on my spells in-game, so I can't be completely certain.</p><p></p><p></p><p>One other rule change is that there's no RUN action. Theoretically this removes one of the penalties for heavy armor (thus making it better) but the game is unique amongst D&D computer games in that it not only uses some big maps, but allows missile fire at PHB ranges. The upshot is that both you and those pesky goblins can be firing arrows 100 feet -- and trying to chug across that distance at 40 ft per double move makes you appreciate the Monk, Expeditious Retreat, Burst psion, and barbarian in chain shirt.</p><p></p><p>Again, this might actually be a good rule change since it makes ranged combat more than just a one round then they're on you thing, and makes you feel the pinch of having that maxed out AC. Medium armor of course gets the shaft -- but it gets the shaft in paper D&D too so we'll just have to see if they fix that in 4e.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 3705846, member: 3289"] Just a short follow up -- I'm pretty sure that metamagic just provides a benefit to all your spells. I picked up extend spell and there wasn't any option to kick my first level spells to 2nd and extended. Unfortunately, I'm not sure how to check the duration remaining on my spells in-game, so I can't be completely certain. One other rule change is that there's no RUN action. Theoretically this removes one of the penalties for heavy armor (thus making it better) but the game is unique amongst D&D computer games in that it not only uses some big maps, but allows missile fire at PHB ranges. The upshot is that both you and those pesky goblins can be firing arrows 100 feet -- and trying to chug across that distance at 40 ft per double move makes you appreciate the Monk, Expeditious Retreat, Burst psion, and barbarian in chain shirt. Again, this might actually be a good rule change since it makes ranged combat more than just a one round then they're on you thing, and makes you feel the pinch of having that maxed out AC. Medium armor of course gets the shaft -- but it gets the shaft in paper D&D too so we'll just have to see if they fix that in 4e. [/QUOTE]
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