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Anyone tried FASERIP?
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<blockquote data-quote="timbannock" data-source="post: 8861913" data-attributes="member: 17913"><p>Own it, played it, and used it as a starting point for my very own retroclone, <em>Astonishing Super Heroes</em>. Here are my thoughts on FASERIP:</p><p></p><p>It's great, overall. There's definitely a sense of "re-balancing" but more so a lot of "standardizing" of how powers work. But the with the clearly spelled out modifications listed with every power, it really does an excellent and comprehensive job of being a better "all-in-one" package for superhero character building than the original TSR MSH game was, in any of its forms. I think there's a ton of legitimate nostalgia for books like MSH's Ultimate Powers, but have you ever read it and tried to run any of it by RAW? It's a nightmare! And FASERIP very succinctly solves a lot of that. Lots of quality of life improvements throughout, really.</p><p></p><p>A great point about the game is that the character generation system is quite a bit different from MSH...but the two systems are so compatible, that it's incredibly easy to just choose whatever you like best (the random methods from MSH Basic Set, the more involved versions in the Advanced sets) and just know that you have to dig into a little more customization during power selection/creation in FASERIP, but that extra work isn't much, and is well worth it for ease of use.</p><p></p><p>I used FASERIP as the basis for mine for a reason: it's solid. It standardizes stuff. It's overall really good. It's very complete! I created my own because I saw some opportunities to streamline even further, and a couple places where I could get just a teensy bit closer to MSH's Basic Set in terms of language. Plus I wanted to completely remove the Karma system to allow for a more customizable modern-day superhero/antihero approach, if people wanted to play The Punisher or Wolverine and the like. I think I did some cool stuff, and made defensive actions a bit more logical, but I also failed at keeping it all contained to a single book, so I think that's where FASERIP really wins out, even over the original MSH game.</p></blockquote><p></p>
[QUOTE="timbannock, post: 8861913, member: 17913"] Own it, played it, and used it as a starting point for my very own retroclone, [I]Astonishing Super Heroes[/I]. Here are my thoughts on FASERIP: It's great, overall. There's definitely a sense of "re-balancing" but more so a lot of "standardizing" of how powers work. But the with the clearly spelled out modifications listed with every power, it really does an excellent and comprehensive job of being a better "all-in-one" package for superhero character building than the original TSR MSH game was, in any of its forms. I think there's a ton of legitimate nostalgia for books like MSH's Ultimate Powers, but have you ever read it and tried to run any of it by RAW? It's a nightmare! And FASERIP very succinctly solves a lot of that. Lots of quality of life improvements throughout, really. A great point about the game is that the character generation system is quite a bit different from MSH...but the two systems are so compatible, that it's incredibly easy to just choose whatever you like best (the random methods from MSH Basic Set, the more involved versions in the Advanced sets) and just know that you have to dig into a little more customization during power selection/creation in FASERIP, but that extra work isn't much, and is well worth it for ease of use. I used FASERIP as the basis for mine for a reason: it's solid. It standardizes stuff. It's overall really good. It's very complete! I created my own because I saw some opportunities to streamline even further, and a couple places where I could get just a teensy bit closer to MSH's Basic Set in terms of language. Plus I wanted to completely remove the Karma system to allow for a more customizable modern-day superhero/antihero approach, if people wanted to play The Punisher or Wolverine and the like. I think I did some cool stuff, and made defensive actions a bit more logical, but I also failed at keeping it all contained to a single book, so I think that's where FASERIP really wins out, even over the original MSH game. [/QUOTE]
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Anyone tried FASERIP?
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