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Anyone tried playing the Rebellion T&T Alpha yet?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9688068" data-attributes="member: 7044704"><p>Now that the alpha is out I'm wondering if anyone's tried using it, either as an actual RPG (it does have that short sample adventure) or just testing out the mechanics. If so, what did you think of it, particularly the all-new combat system? </p><p></p><p>I just did a solo run of the climactic fight in the back of the document and found that some of my initial assumptions about die pool sizes were far off the mark, although admittedly I was not doing all the tricks live players would do so it went longer than it probably would have. System's too new to let me easily run a test fight with 3 PCs and upwards of a dozen mobs the way I can in something like Sentinel Comics. Curious to know how actual living humans felt about it, but it didn't seem unreasonably complex to me. Characters fit on one side of an index card with room to track changing Stamina, Luck and Threat scores, and every mob in encounter fit on two [ISPOILER](and only one if the escalation effect stopped rolling 2-3 often)[/ISPOILER]. Didn't need to resort to tokens at all, although they'd be easier if you have enough table space. Then again, it was (I think) meant to be a simple fight.</p><p></p><p>Thoughts? Questions? </p><p></p><p>Please keep major spoilers hidden for folks who haven't read/played the adventure. I'd also really prefer this thread not get side-tracked into arguments about how similar/different it is to OS T&T, this is more for the Rebellion mechanics in isolation.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9688068, member: 7044704"] Now that the alpha is out I'm wondering if anyone's tried using it, either as an actual RPG (it does have that short sample adventure) or just testing out the mechanics. If so, what did you think of it, particularly the all-new combat system? I just did a solo run of the climactic fight in the back of the document and found that some of my initial assumptions about die pool sizes were far off the mark, although admittedly I was not doing all the tricks live players would do so it went longer than it probably would have. System's too new to let me easily run a test fight with 3 PCs and upwards of a dozen mobs the way I can in something like Sentinel Comics. Curious to know how actual living humans felt about it, but it didn't seem unreasonably complex to me. Characters fit on one side of an index card with room to track changing Stamina, Luck and Threat scores, and every mob in encounter fit on two [ISPOILER](and only one if the escalation effect stopped rolling 2-3 often)[/ISPOILER]. Didn't need to resort to tokens at all, although they'd be easier if you have enough table space. Then again, it was (I think) meant to be a simple fight. Thoughts? Questions? Please keep major spoilers hidden for folks who haven't read/played the adventure. I'd also really prefer this thread not get side-tracked into arguments about how similar/different it is to OS T&T, this is more for the Rebellion mechanics in isolation. [/QUOTE]
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Anyone tried playing the Rebellion T&T Alpha yet?
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