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General Tabletop Discussion
*Dungeons & Dragons
Anyone try messing with the spell scribing rules?
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<blockquote data-quote="Petrosian" data-source="post: 176223" data-attributes="member: 1149"><p>i changed the time to 2 days per spell regardless of level.</p><p></p><p>cost remained the same.</p><p></p><p>REASON: </p><p></p><p>The money scaling up is Ok because a 10th level wiz will be making more money per level than a first so paying more to scribe a fifth level spell is OK.</p><p></p><p>However, in my game it is not true that a 10th level wiz will have any more spare time than a first level wiz, as such the increase in time based on spell level makes scribing higher level spells more and more onerous.</p><p></p><p>In my game, which is rather fast paced and plot driven, the players do not presume to have weeks at a time, so they squeeze in a spell here and there.</p><p></p><p>So far, this has worked fine balance wise.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 176223, member: 1149"] i changed the time to 2 days per spell regardless of level. cost remained the same. REASON: The money scaling up is Ok because a 10th level wiz will be making more money per level than a first so paying more to scribe a fifth level spell is OK. However, in my game it is not true that a 10th level wiz will have any more spare time than a first level wiz, as such the increase in time based on spell level makes scribing higher level spells more and more onerous. In my game, which is rather fast paced and plot driven, the players do not presume to have weeks at a time, so they squeeze in a spell here and there. So far, this has worked fine balance wise. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone try messing with the spell scribing rules?
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