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Anyone used UA's spell point variant?
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<blockquote data-quote="Thanee" data-source="post: 1949430" data-attributes="member: 478"><p>Havn't used it, but it doesn't look very well thought-out, really.</p><p></p><p>1) The spell points for wizards are higher than what they can normally cast (not including extra spell points needed for damage spells here) and they gain spontaneous casting while not lacking their vast spell knowledge in any way.</p><p></p><p>2) The spell points for sorcerers is lower than what they can normally cast, yet they gain much less flexibility than the other classes. This makes them obviously completely pointless under that system.</p><p></p><p>Ok, not going too much into that difference... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3) Evocation is totally screwed, as it is the only school (mostly damage), which does work different (extra cost). Yet, damage spells are not exactly the most powerful, especially later on.</p><p></p><p>4) One thing the XPH got right (almost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) is, that it is a really bad idea to combine that kind of flexibility with full scaling. Being able to shell out loads of high level spells increases the power of spellcasters dramatically, which further widens any existing gap between them and non-spellcasters. A wizard under that system is easily twice as powerful as a regular wizard.</p><p></p><p>5) Take a look at the Spirit Shaman to see how it is done right (combining a large spell list with the flexibility of spontaneous casting).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1949430, member: 478"] Havn't used it, but it doesn't look very well thought-out, really. 1) The spell points for wizards are higher than what they can normally cast (not including extra spell points needed for damage spells here) and they gain spontaneous casting while not lacking their vast spell knowledge in any way. 2) The spell points for sorcerers is lower than what they can normally cast, yet they gain much less flexibility than the other classes. This makes them obviously completely pointless under that system. Ok, not going too much into that difference... :) 3) Evocation is totally screwed, as it is the only school (mostly damage), which does work different (extra cost). Yet, damage spells are not exactly the most powerful, especially later on. 4) One thing the XPH got right (almost ;)) is, that it is a really bad idea to combine that kind of flexibility with full scaling. Being able to shell out loads of high level spells increases the power of spellcasters dramatically, which further widens any existing gap between them and non-spellcasters. A wizard under that system is easily twice as powerful as a regular wizard. 5) Take a look at the Spirit Shaman to see how it is done right (combining a large spell list with the flexibility of spontaneous casting). Bye Thanee [/QUOTE]
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Anyone used UA's spell point variant?
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