Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Anyone used UA's spell point variant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cinderfall" data-source="post: 1949511" data-attributes="member: 24178"><p><strong>We use it.</strong></p><p></p><p>My group uses it. It works for us pretty well. It's simple and straight forward. As Thanee said it does drastically increase the power of the wizard, which is ok because in our campaign wizards are extremely rare and we are more careful about which spells we allow in the game. There is a downside though - for some spells (primarily damage spells such as fireball, magic missile, and lightningbolt) the cost is increased as the damage is. High damage spells drain your points pretty fast (for example, Haste costs 5 points regardless of level, a 10d6 Fireball costs 10 points). Also, magic missile is no longer the bargain spell it used to be (which doesn't bother me or my group too much). Oh, and the Sorcerer class is pretty redundant. We would probably offer the class a bit more in skills to offset this - should anyone ever decide to play one. We like flexibility and one of my players has said he "doesn't think he could ever go back to the old way." And no, our game group isn't "suddenly" playing a bunch of wizards, we have one - like we would in any game.</p><p></p><p>To offset the power increase we have banned several spells and modified others (blast area spells, like fireball, have there effect areas halved). Some of the spells banned or altered were done so because they would otherwise be too disruptive to our current campaign setting (Birthright) or have proven to be too disruptive in our previous games. Naturally, the enhanced flexibility works against the PCs when they face an enemy spellcaster and it can also make them even higher priority targets in melee combat. </p><p></p><p>Overall, we really really like it. It makes spellcasting easier to handle and takes less time to pick spell load-outs (and prep badguys). Hope this helps.</p></blockquote><p></p>
[QUOTE="Cinderfall, post: 1949511, member: 24178"] [b]We use it.[/b] My group uses it. It works for us pretty well. It's simple and straight forward. As Thanee said it does drastically increase the power of the wizard, which is ok because in our campaign wizards are extremely rare and we are more careful about which spells we allow in the game. There is a downside though - for some spells (primarily damage spells such as fireball, magic missile, and lightningbolt) the cost is increased as the damage is. High damage spells drain your points pretty fast (for example, Haste costs 5 points regardless of level, a 10d6 Fireball costs 10 points). Also, magic missile is no longer the bargain spell it used to be (which doesn't bother me or my group too much). Oh, and the Sorcerer class is pretty redundant. We would probably offer the class a bit more in skills to offset this - should anyone ever decide to play one. We like flexibility and one of my players has said he "doesn't think he could ever go back to the old way." And no, our game group isn't "suddenly" playing a bunch of wizards, we have one - like we would in any game. To offset the power increase we have banned several spells and modified others (blast area spells, like fireball, have there effect areas halved). Some of the spells banned or altered were done so because they would otherwise be too disruptive to our current campaign setting (Birthright) or have proven to be too disruptive in our previous games. Naturally, the enhanced flexibility works against the PCs when they face an enemy spellcaster and it can also make them even higher priority targets in melee combat. Overall, we really really like it. It makes spellcasting easier to handle and takes less time to pick spell load-outs (and prep badguys). Hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone used UA's spell point variant?
Top