Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone Using Adventures in Middle Earth Journey/Rest Rules in Regular 5e Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majestic" data-source="post: 7301269" data-attributes="member: 38225"><p>I'm so sorry for taking so long to answer (I don't make it over here that often).</p><p></p><p>1) There's been a bit of a disparity in combat, as one of our PCs clearly outshines the others (by virtue of having three attacks to everyone else having one). But he's not even as impressive as the Hobbit Treasure Hunter, who can occupy the same space as the opponent, who thus can't then attack him.</p><p></p><p>2) I just answered this today over on rpg.net, so let me copy and paste some of what I wrote there: </p><p></p><p>As much as I love TOR, I started to become a little disillusioned with the Audience rules (both games have three core pillars: Journeys/Travel, Audiences/Encounters, and Combat). Basically my PCs became proficient enough that they could quite easily and simply breeze through any encounter, getting the best results possible. At the same time, while I like TOR's combat system, my preference is for the more visual and tactical options in 5E/AME than the theater-of-the mind/stylized TOR method.</p><p></p><p>I ran a single test session of AME, and my players preferred it to TOR as well (we're all fans of 5E, and I'd say generally it's everyone's favorite edition of D&D). I think I prefer Journeys in TOR, but overall I'm glad we made the switch. The core story is exactly the same, and my players treat the source material and Middle-earth the exact same way (in other words, they didn't suddenly turn into the stereotypical loot-grubbing murder hobos). </p><p></p><p>3) The One Ring is a more narrative, stylized game. The core mechanic is that you roll a number of d6s equal to the rank you have in a skill, plus a d12 that has a Gandalf (good) and Sauron (bad) icon. The ordinary TN is 14. The narrative bit is that there are traits one can invoke, for instance. As I mentioned before, there's three core elements, and there is much more emphasis on travel (Middle-earth is a key character itself in the setting). I know that's not much, but hopefully it gives you a taste of how it plays.</p><p></p><p>I really need to set things up so that it will ping my email when somebody responds, as I didn't intend to take so long to get back to these forums!</p></blockquote><p></p>
[QUOTE="Majestic, post: 7301269, member: 38225"] I'm so sorry for taking so long to answer (I don't make it over here that often). 1) There's been a bit of a disparity in combat, as one of our PCs clearly outshines the others (by virtue of having three attacks to everyone else having one). But he's not even as impressive as the Hobbit Treasure Hunter, who can occupy the same space as the opponent, who thus can't then attack him. 2) I just answered this today over on rpg.net, so let me copy and paste some of what I wrote there: As much as I love TOR, I started to become a little disillusioned with the Audience rules (both games have three core pillars: Journeys/Travel, Audiences/Encounters, and Combat). Basically my PCs became proficient enough that they could quite easily and simply breeze through any encounter, getting the best results possible. At the same time, while I like TOR's combat system, my preference is for the more visual and tactical options in 5E/AME than the theater-of-the mind/stylized TOR method. I ran a single test session of AME, and my players preferred it to TOR as well (we're all fans of 5E, and I'd say generally it's everyone's favorite edition of D&D). I think I prefer Journeys in TOR, but overall I'm glad we made the switch. The core story is exactly the same, and my players treat the source material and Middle-earth the exact same way (in other words, they didn't suddenly turn into the stereotypical loot-grubbing murder hobos). 3) The One Ring is a more narrative, stylized game. The core mechanic is that you roll a number of d6s equal to the rank you have in a skill, plus a d12 that has a Gandalf (good) and Sauron (bad) icon. The ordinary TN is 14. The narrative bit is that there are traits one can invoke, for instance. As I mentioned before, there's three core elements, and there is much more emphasis on travel (Middle-earth is a key character itself in the setting). I know that's not much, but hopefully it gives you a taste of how it plays. I really need to set things up so that it will ping my email when somebody responds, as I didn't intend to take so long to get back to these forums! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone Using Adventures in Middle Earth Journey/Rest Rules in Regular 5e Game?
Top