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Anyone using an alternative exp chart?
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<blockquote data-quote="Flynn" data-source="post: 3578808" data-attributes="member: 1836"><p>Here's a suggested alternate XP progression table. It starts with the assumption that a character needs 13 encounters to advance from 1st to 2nd level, 14 encounters from 2nd to 3rd, and so on. The number of encounters required to advance to the next level is thus 12+Level. If you assume standard XP awards (so that you don't have to change XP calculators or the like), this rougly means each encounter is worth approximately current level * 75 XP each. Add up the XP for the number of encounters at each level, round the total off to the nearest value of 1000, and create a table by adding the XP totals up at each level. If you do this, you end up with the following table:</p><p></p><p>[code]</p><p>Lvl New XP Table</p><p>1 0</p><p>2 1000</p><p>3 3000</p><p>4 6000</p><p>5 11000</p><p>6 17000</p><p>7 25000</p><p>8 35000</p><p>9 47000</p><p>10 61000</p><p>11 78000</p><p>12 97000</p><p>13 119000</p><p>14 143000</p><p>15 170000</p><p>16 200000</p><p>17 234000</p><p>18 271000</p><p>19 312000</p><p>20 356000</p><p>21 404000</p><p>22 456000</p><p>23 512000</p><p>24 572000</p><p>25 637000</p><p>[/code]</p><p></p><p>Using the rule of one XP-worthy encounter per hour, and assuming a four-hour gaming session, you end up with Real Time values such as the following:</p><p></p><p>[code]</p><p>Lvl #Enc Sessions/Lvl Total Sessions</p><p>1 13 4 4</p><p>2 14 4 7</p><p>3 15 4 11</p><p>4 16 4 15</p><p>5 17 5 19</p><p>6 18 5 24</p><p>7 19 5 28</p><p>8 20 5 33</p><p>9 21 6 39</p><p>10 22 6 44</p><p>11 23 6 50</p><p>12 24 6 56</p><p>13 25 7 62</p><p>14 26 7 69</p><p>15 27 7 75</p><p>16 28 7 82</p><p>17 29 8 90</p><p>18 30 8 97</p><p>19 31 8 105</p><p>20 32 8 113</p><p>21 33 9 121</p><p>22 34 9 130</p><p>23 35 9 138</p><p>24 36 9 147</p><p>25 37 10 157</p><p>[/code]</p><p></p><p>Under the old method, a year of gaming (maybe 48 sessions, to take into account holidays and similar cancellations), meant 12th-13th level characters after a year, and 24th-25th level after two years.</p><p>Under this suggested XP progression, you'll see 10th level characters at the end of the first year, and 17th-18th level characters at the end of the second year. After three years of gaming, you'll finally see 23rd-24th level characters.</p><p></p><p>So, what do you think? Does it spread the advancement out a little bit better?</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3578808, member: 1836"] Here's a suggested alternate XP progression table. It starts with the assumption that a character needs 13 encounters to advance from 1st to 2nd level, 14 encounters from 2nd to 3rd, and so on. The number of encounters required to advance to the next level is thus 12+Level. If you assume standard XP awards (so that you don't have to change XP calculators or the like), this rougly means each encounter is worth approximately current level * 75 XP each. Add up the XP for the number of encounters at each level, round the total off to the nearest value of 1000, and create a table by adding the XP totals up at each level. If you do this, you end up with the following table: [code] Lvl New XP Table 1 0 2 1000 3 3000 4 6000 5 11000 6 17000 7 25000 8 35000 9 47000 10 61000 11 78000 12 97000 13 119000 14 143000 15 170000 16 200000 17 234000 18 271000 19 312000 20 356000 21 404000 22 456000 23 512000 24 572000 25 637000 [/code] Using the rule of one XP-worthy encounter per hour, and assuming a four-hour gaming session, you end up with Real Time values such as the following: [code] Lvl #Enc Sessions/Lvl Total Sessions 1 13 4 4 2 14 4 7 3 15 4 11 4 16 4 15 5 17 5 19 6 18 5 24 7 19 5 28 8 20 5 33 9 21 6 39 10 22 6 44 11 23 6 50 12 24 6 56 13 25 7 62 14 26 7 69 15 27 7 75 16 28 7 82 17 29 8 90 18 30 8 97 19 31 8 105 20 32 8 113 21 33 9 121 22 34 9 130 23 35 9 138 24 36 9 147 25 37 10 157 [/code] Under the old method, a year of gaming (maybe 48 sessions, to take into account holidays and similar cancellations), meant 12th-13th level characters after a year, and 24th-25th level after two years. Under this suggested XP progression, you'll see 10th level characters at the end of the first year, and 17th-18th level characters at the end of the second year. After three years of gaming, you'll finally see 23rd-24th level characters. So, what do you think? Does it spread the advancement out a little bit better? With Regards, Flynn [/QUOTE]
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