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Anyone using an alternative exp chart?
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<blockquote data-quote="Grimstaff" data-source="post: 3610441" data-attributes="member: 34880"><p>Wow, thats a pretty detailed approach. My target, really is to stretch out the lower levels and make high levels (say, 12 or higher) extremely extremely rare. I also have had an issue crop up a couple of times where new characters were brought in at lower levels from the rest of the group and never caught up, constantly dragging behind the rest of them by 2 or more levels. Not fun for the players, and not fun for the DM who has to come up with some lame arbitrary way to fix it. My chart above does nothing to correct that problem either. </p><p></p><p>Maybe a system along these lines would work:</p><p>1 - 0</p><p>2 - 2500</p><p>3 - 5000</p><p>4 - 10000</p><p>5 - 20000</p><p>6 - 40000</p><p>7 - 80000</p><p>8 - 160000</p><p>9 - 320000</p><p>10- 640000</p><p></p><p>Just hitting 7-8th level would take a campaign of epic proportions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3610441, member: 34880"] Wow, thats a pretty detailed approach. My target, really is to stretch out the lower levels and make high levels (say, 12 or higher) extremely extremely rare. I also have had an issue crop up a couple of times where new characters were brought in at lower levels from the rest of the group and never caught up, constantly dragging behind the rest of them by 2 or more levels. Not fun for the players, and not fun for the DM who has to come up with some lame arbitrary way to fix it. My chart above does nothing to correct that problem either. Maybe a system along these lines would work: 1 - 0 2 - 2500 3 - 5000 4 - 10000 5 - 20000 6 - 40000 7 - 80000 8 - 160000 9 - 320000 10- 640000 Just hitting 7-8th level would take a campaign of epic proportions. :) [/QUOTE]
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