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Anyone using an alternative exp chart?
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<blockquote data-quote="Flynn" data-source="post: 3610535" data-attributes="member: 1836"><p>You could also try this one:</p><p></p><p>[code]</p><p>Lvl New XP Table</p><p>1 0</p><p>2 1000</p><p>3 3000</p><p>4 8000</p><p>5 15000</p><p>6 26000</p><p>7 40000</p><p>8 59000</p><p>9 83000</p><p>10 113000</p><p>11 149000</p><p>12 192000</p><p>13 242000</p><p>14 301000</p><p>15 368000</p><p>16 445000</p><p>17 531000</p><p>18 628000</p><p>19 736000</p><p>20 856000</p><p>21 988000</p><p>22 1133000</p><p>23 1291000</p><p>24 1464000</p><p>25 1651000</p><p>[/code]</p><p></p><p>This starts at a base of 12 encounters, assumes that each level adds four more encounters required to advance than the previous level needed, and so stretches it out a bit better. Characters two levels below gain their next level in eight less encounters, as a result of this.</p><p></p><p>Or perhaps I should try a difference of six encounters per level.</p><p></p><p>[code]</p><p>Lvl New XP Table</p><p>1 0</p><p>2 1000</p><p>3 4000</p><p>4 9000</p><p>5 18000</p><p>6 32000</p><p>7 51000</p><p>8 76000</p><p>9 108000</p><p>10 149000</p><p>11 199000</p><p>12 258000</p><p>13 328000</p><p>14 410000</p><p>15 505000</p><p>16 613000</p><p>17 735000</p><p>18 873000</p><p>19 1027000</p><p>20 1198000</p><p>21 1387000</p><p>22 1595000</p><p>23 1823000</p><p>24 2071000</p><p>25 2341000</p><p>[/code]</p><p></p><p>This might be better. For the ultimate, though, lets try one where the number of encounters doubles each time you go up in level.</p><p></p><p>[code]</p><p>Lvl New XP Table</p><p>1 0</p><p>2 1000</p><p>3 5000</p><p>4 13000</p><p>5 27000</p><p>6 50000</p><p>7 82000</p><p>8 126000</p><p>9 184000</p><p>10 257000</p><p>11 347000</p><p>12 456000</p><p>13 586000</p><p>14 738000</p><p>15 914000</p><p>16 1117000</p><p>17 1347000</p><p>18 1607000</p><p>19 1899000</p><p>20 2224000</p><p>21 2584000</p><p>22 2981000</p><p>23 3417000</p><p>24 3893000</p><p>25 4411000</p><p>[/code]</p><p></p><p>Hope this helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3610535, member: 1836"] You could also try this one: [code] Lvl New XP Table 1 0 2 1000 3 3000 4 8000 5 15000 6 26000 7 40000 8 59000 9 83000 10 113000 11 149000 12 192000 13 242000 14 301000 15 368000 16 445000 17 531000 18 628000 19 736000 20 856000 21 988000 22 1133000 23 1291000 24 1464000 25 1651000 [/code] This starts at a base of 12 encounters, assumes that each level adds four more encounters required to advance than the previous level needed, and so stretches it out a bit better. Characters two levels below gain their next level in eight less encounters, as a result of this. Or perhaps I should try a difference of six encounters per level. [code] Lvl New XP Table 1 0 2 1000 3 4000 4 9000 5 18000 6 32000 7 51000 8 76000 9 108000 10 149000 11 199000 12 258000 13 328000 14 410000 15 505000 16 613000 17 735000 18 873000 19 1027000 20 1198000 21 1387000 22 1595000 23 1823000 24 2071000 25 2341000 [/code] This might be better. For the ultimate, though, lets try one where the number of encounters doubles each time you go up in level. [code] Lvl New XP Table 1 0 2 1000 3 5000 4 13000 5 27000 6 50000 7 82000 8 126000 9 184000 10 257000 11 347000 12 456000 13 586000 14 738000 15 914000 16 1117000 17 1347000 18 1607000 19 1899000 20 2224000 21 2584000 22 2981000 23 3417000 24 3893000 25 4411000 [/code] Hope this helps, Flynn [/QUOTE]
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