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Anyone using Artificer's Handbook in their game?
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<blockquote data-quote="Clint" data-source="post: 1121700" data-attributes="member: 2283"><p>BardStephenFox, thanks much! That's great advice, that's exactly what I'll do. I'll post back afterwards and let you know how it went. And your converted document offering is a fantastic idea. Those six pages of appendix are incredibly useful. I would love to give the converted information to a compendium of magic items using this system.</p><p>And thanks for the link, too. I'll have to read through that thread after our session today.</p><p></p><p>Crothian, that's the ideal that we're looking for, it's the getting there that's tricky. Did you have a running campaign when you introduced these rules? It sounds like your group doesn't use prestatted third-party characters (who would have core items). Is that the case?</p><p></p><p>Meepo, that was my concern, too. But after reading the book, I'm sold: this system is internally consistant and balanced, and virtually any item can be made. Out concern was the difficulty of fitting it into an already running campaign. Not that retooling would is an alien concept; we converted to 3.5 in mid-stride, too.</p><p></p><p>Numion, this numbercrunching is exactly what I wanted; it's why I bought the book. I'm willing to pay a little time to know that the magic items are all part of a decent system. Actually, the shift to 3.5 is what got me interested in the book. The party thief's Slippers of Spider Climbing changed in price and ability by like 100%, and we all said, "Cripes, are they winging it or what?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for all the help, everyone.</p></blockquote><p></p>
[QUOTE="Clint, post: 1121700, member: 2283"] BardStephenFox, thanks much! That's great advice, that's exactly what I'll do. I'll post back afterwards and let you know how it went. And your converted document offering is a fantastic idea. Those six pages of appendix are incredibly useful. I would love to give the converted information to a compendium of magic items using this system. And thanks for the link, too. I'll have to read through that thread after our session today. Crothian, that's the ideal that we're looking for, it's the getting there that's tricky. Did you have a running campaign when you introduced these rules? It sounds like your group doesn't use prestatted third-party characters (who would have core items). Is that the case? Meepo, that was my concern, too. But after reading the book, I'm sold: this system is internally consistant and balanced, and virtually any item can be made. Out concern was the difficulty of fitting it into an already running campaign. Not that retooling would is an alien concept; we converted to 3.5 in mid-stride, too. Numion, this numbercrunching is exactly what I wanted; it's why I bought the book. I'm willing to pay a little time to know that the magic items are all part of a decent system. Actually, the shift to 3.5 is what got me interested in the book. The party thief's Slippers of Spider Climbing changed in price and ability by like 100%, and we all said, "Cripes, are they winging it or what?" :) Thanks for all the help, everyone. [/QUOTE]
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