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Anyone using the new WFRP4e Dwarf or High Elf books in games focused on the Empire?
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<blockquote data-quote="MNblockhead" data-source="post: 9596849" data-attributes="member: 6796661"><p>I'm running The Enemy Within campaign for WFRP4e. I still bought the PDF versions of the <em>Dwarf Player's Guide</em> and the <em>High Elf Player's Guide</em>. I enjoyed reading through both of the books, but don't find much to use from either in my campaign. There is a high elf among the party in my campaign, so I was hoping that I would have more stuff I could use from the HEPG than the DPG, but I didn't find that to be the case. </p><p></p><p>If there was a Dwarf in the party, I think there is a lot more that could be used in my campaign, given the greater presence of Dwarfs and Dwarf locations in and near the Empire. </p><p></p><p>The HEPG is, understandably, much more focused on Ulthuan and would be a great resource for campaigns based there or at least where Ulthuan features prominently in the campaign. I can use some of the lore in the book as flavor for Elven downtime activity and giving a bit more backstory and flavor to elven NPCs that feature in the adventure and the locations the adventure takes the PCs to, I suppose. The new crunch is tougher. </p><p></p><p>First, the whole new magic system for Qhaysh and the Mage career. Even in an Ulthuan‑based campaign, it seems like it would take an entire (LONG) campaign to meet the requirements to enter the first level of that career. I could see it being cool for a higher‑level, higher‑magic campaign where the PC starts with all the requirements and is just starting the Mage career path. Give the other players the same amount of XP that the High Elven Mage PC has and see what crazy, gonzo, multiple career PCs they come up with. But it is otherwise totally not appropriate or applicable in the typical zero‑to‑dead‑hero type of WFRP campaigns I like to run. </p><p></p><p>The new mechanics that I can see introducing, if the player is interested, are:</p><p>Yenlui. I'm not sure that the player with the high elf would be all that interested in this mechanic. I think it is more meaningful when using along with the new careers introduced in the book. But I don't see him being interested in changing from his Wizard career. Moving to a mage is not really going to be possible given the crazy requirements and this also makes the priestly careers introduced in the book out of reach given that they require two levels of the mage career to enter. The non‑caster careers are all pretty cool but not something my player will be interested in switching to. When not tied to the new careers, Yenlui just creates another thing to track, forcing the player to roleplay to keep the elf PC in balance to avoid debuffs. </p><p></p><p>BUT if used in conjunction with the new rules for Obsessions, then things become more interesting. I like the flavor of obsessions in conjunction with Yenlui, but it does add more fiddly bookkeeping. Also, it strongly influences how the player will need to play the PC. So, you really need player buy‑in for this. </p><p></p><p>The most interesting new mechanic in the HEPG that I will certainly offer the player is the new rules for Dreams and how they work with short‑term ambitions. I really like it and it can be a good alternative for players who find it hard to come up with good short‑term ambitions. It doesn't directly tie in with Yenlui or Obsessions, so it can be introduced on its own. I like it so much that I may allow it for any player, instead of making it only a high‑elf thing. I would just create dream tables for each of the PCs and tie them into the campaign. </p><p></p><p>Anyway, curious if anyone who is in the middle of an existing campaign is planning to use much from these player guides.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9596849, member: 6796661"] I'm running The Enemy Within campaign for WFRP4e. I still bought the PDF versions of the [I]Dwarf Player's Guide[/I] and the [I]High Elf Player's Guide[/I]. I enjoyed reading through both of the books, but don't find much to use from either in my campaign. There is a high elf among the party in my campaign, so I was hoping that I would have more stuff I could use from the HEPG than the DPG, but I didn't find that to be the case. If there was a Dwarf in the party, I think there is a lot more that could be used in my campaign, given the greater presence of Dwarfs and Dwarf locations in and near the Empire. The HEPG is, understandably, much more focused on Ulthuan and would be a great resource for campaigns based there or at least where Ulthuan features prominently in the campaign. I can use some of the lore in the book as flavor for Elven downtime activity and giving a bit more backstory and flavor to elven NPCs that feature in the adventure and the locations the adventure takes the PCs to, I suppose. The new crunch is tougher. First, the whole new magic system for Qhaysh and the Mage career. Even in an Ulthuan‑based campaign, it seems like it would take an entire (LONG) campaign to meet the requirements to enter the first level of that career. I could see it being cool for a higher‑level, higher‑magic campaign where the PC starts with all the requirements and is just starting the Mage career path. Give the other players the same amount of XP that the High Elven Mage PC has and see what crazy, gonzo, multiple career PCs they come up with. But it is otherwise totally not appropriate or applicable in the typical zero‑to‑dead‑hero type of WFRP campaigns I like to run. The new mechanics that I can see introducing, if the player is interested, are: Yenlui. I'm not sure that the player with the high elf would be all that interested in this mechanic. I think it is more meaningful when using along with the new careers introduced in the book. But I don't see him being interested in changing from his Wizard career. Moving to a mage is not really going to be possible given the crazy requirements and this also makes the priestly careers introduced in the book out of reach given that they require two levels of the mage career to enter. The non‑caster careers are all pretty cool but not something my player will be interested in switching to. When not tied to the new careers, Yenlui just creates another thing to track, forcing the player to roleplay to keep the elf PC in balance to avoid debuffs. BUT if used in conjunction with the new rules for Obsessions, then things become more interesting. I like the flavor of obsessions in conjunction with Yenlui, but it does add more fiddly bookkeeping. Also, it strongly influences how the player will need to play the PC. So, you really need player buy‑in for this. The most interesting new mechanic in the HEPG that I will certainly offer the player is the new rules for Dreams and how they work with short‑term ambitions. I really like it and it can be a good alternative for players who find it hard to come up with good short‑term ambitions. It doesn't directly tie in with Yenlui or Obsessions, so it can be introduced on its own. I like it so much that I may allow it for any player, instead of making it only a high‑elf thing. I would just create dream tables for each of the PCs and tie them into the campaign. Anyway, curious if anyone who is in the middle of an existing campaign is planning to use much from these player guides. [/QUOTE]
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