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General Tabletop Discussion
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Anyone Using the Optional Initiative from the DMG?
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<blockquote data-quote="Tormyr" data-source="post: 6488138" data-attributes="member: 6776887"><p>It would seem to me to make sense for the "normal" initiative calculation to be used each round. High dex characters are more nimble and better able to adapt to the changing battlefield, etc. </p><p></p><p>For me, the normal, cyclical initiative order is good and the easiest to adjudicate (spells and effects that hold until a certain creatures next turn especially). One option I could see (which would add more complexity would be to keep the effect active until the same initiative count in the next round (i.e. the monk's stunning strike staying at the monk's initiative of 10 into the next round even though the monk gets a 15 in the next round). It would stabilize the duration of the effects somewhat, but it would add a level of complexity.</p><p></p><p>Something like the DMG's dynamic initiative based on actions seems like it would be best handled with a spreadsheet, which not everyone takes to the gaming table. Type in initiative. Add their actions for the next round, and it spits out an ordered list of the resulting initiative. (Seems like I have another idea for the downloads section).</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6488138, member: 6776887"] It would seem to me to make sense for the "normal" initiative calculation to be used each round. High dex characters are more nimble and better able to adapt to the changing battlefield, etc. For me, the normal, cyclical initiative order is good and the easiest to adjudicate (spells and effects that hold until a certain creatures next turn especially). One option I could see (which would add more complexity would be to keep the effect active until the same initiative count in the next round (i.e. the monk's stunning strike staying at the monk's initiative of 10 into the next round even though the monk gets a 15 in the next round). It would stabilize the duration of the effects somewhat, but it would add a level of complexity. Something like the DMG's dynamic initiative based on actions seems like it would be best handled with a spreadsheet, which not everyone takes to the gaming table. Type in initiative. Add their actions for the next round, and it spits out an ordered list of the resulting initiative. (Seems like I have another idea for the downloads section). [/QUOTE]
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Anyone Using the Optional Initiative from the DMG?
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