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Anyone using the Sidekick rules for PCs in their games?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8531313" data-attributes="member: 42856"><p>When the PC team was captured and out of service for an interdemined time, their missions were transfered to the B team, made of NPC that had been built, as NPC, with quirks and personnality as collegues of the PC, but not as ineffective. Think of, say, Bernardo instead of Zorro. So I had the players select of few of these NPCs built using the Sidekick rules to play as (and continue out of necessity the main characters quest [and free the main characters over a few sessions]). The players didn't complain about the equal-levelled sidekick during this period (and had fun). I also gave each sidekick a ribbon power based on their personnality to help differentiate between similar sidekick classes.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8531313, member: 42856"] When the PC team was captured and out of service for an interdemined time, their missions were transfered to the B team, made of NPC that had been built, as NPC, with quirks and personnality as collegues of the PC, but not as ineffective. Think of, say, Bernardo instead of Zorro. So I had the players select of few of these NPCs built using the Sidekick rules to play as (and continue out of necessity the main characters quest [and free the main characters over a few sessions]). The players didn't complain about the equal-levelled sidekick during this period (and had fun). I also gave each sidekick a ribbon power based on their personnality to help differentiate between similar sidekick classes. [/QUOTE]
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Anyone using the Sidekick rules for PCs in their games?
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