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General Tabletop Discussion
*Dungeons & Dragons
Anyone using Trailblazer to "optimize" their 3.x Game?
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<blockquote data-quote="Dandu" data-source="post: 5525961" data-attributes="member: 85158"><p>The Gate example is something of an exaggeration. Let's try this again.</p><p></p><p>One of the reasons monks cry themselves to sleep at night (along with other poorly designed classes like the CW Samurai) is because even if you stop casters from being broken, you still haven't powered them up. Some classes don't need magic to invalidate them, they invalidate <em>themselves</em>. In a fight against a CR appropriate opponent, some classes just can't pull their weight. Look up the Truenamer class if you want to see something truly awful. Not that you can't make a Truenamer that works, or a monk who performs well, but the amount of effort required is more than would be required if you were using, say, a Duskblade or Crusader.</p><p></p><p>That's the problem that in 3.5e, anyways.</p><p></p><p>The changes made to the monk in Trailblazer. Better BAB, more skills, and less penalty to flurry make melee a better option, though the problem of MAD is still present in the design. A melee character isn't going to be able to pump Dex and Wis for AC, Con for HP, and Str for damage at the same time, unless they changed the rules for that too. The bonus feats are nice, but nothing's too powerful and they have... *blinks* Toughness.</p><p></p><p>...</p><p></p><p>Toughness.</p><p></p><p>...</p><p></p><p>Ok, presumably Toughness does something different, because anyone who knows anything about D&D, logic, and game design knows that 3.5 Toughness is a waste of a feat. I doubt the designers of Trailblazer would have made such a blatant mistake. Moving on.</p><p></p><p>From what I can see of the changes. it's probably in the same general area as a Rogue. Of course, a Rogue is still Tier 4... and tier 4 classes like the Barbarian, Rogue, Warmage do tend to find common encounters challenging. (Monsters that target ref and will saves, undead/constructs/elementals, anything with ER, SR and/or lots of HP respectively). Don't know of the Trailblazer monk still cries himself to sleep, but he won't be crying harder than the party thief.</p><p></p><p>To definitively answer your question, though, we'd have to make a Trailblazer monk, assign him a hypothetical party, and see how much he contributes to an encounter.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5525961, member: 85158"] The Gate example is something of an exaggeration. Let's try this again. One of the reasons monks cry themselves to sleep at night (along with other poorly designed classes like the CW Samurai) is because even if you stop casters from being broken, you still haven't powered them up. Some classes don't need magic to invalidate them, they invalidate [I]themselves[/I]. In a fight against a CR appropriate opponent, some classes just can't pull their weight. Look up the Truenamer class if you want to see something truly awful. Not that you can't make a Truenamer that works, or a monk who performs well, but the amount of effort required is more than would be required if you were using, say, a Duskblade or Crusader. That's the problem that in 3.5e, anyways. The changes made to the monk in Trailblazer. Better BAB, more skills, and less penalty to flurry make melee a better option, though the problem of MAD is still present in the design. A melee character isn't going to be able to pump Dex and Wis for AC, Con for HP, and Str for damage at the same time, unless they changed the rules for that too. The bonus feats are nice, but nothing's too powerful and they have... *blinks* Toughness. ... Toughness. ... Ok, presumably Toughness does something different, because anyone who knows anything about D&D, logic, and game design knows that 3.5 Toughness is a waste of a feat. I doubt the designers of Trailblazer would have made such a blatant mistake. Moving on. From what I can see of the changes. it's probably in the same general area as a Rogue. Of course, a Rogue is still Tier 4... and tier 4 classes like the Barbarian, Rogue, Warmage do tend to find common encounters challenging. (Monsters that target ref and will saves, undead/constructs/elementals, anything with ER, SR and/or lots of HP respectively). Don't know of the Trailblazer monk still cries himself to sleep, but he won't be crying harder than the party thief. To definitively answer your question, though, we'd have to make a Trailblazer monk, assign him a hypothetical party, and see how much he contributes to an encounter. [/QUOTE]
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Anyone using Trailblazer to "optimize" their 3.x Game?
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