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*Pathfinder & Starfinder
Anyone using Trailblazer with Pathfinder?
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<blockquote data-quote="ThatGuyThere" data-source="post: 5514321" data-attributes="member: 36764"><p>I've incorporated Action Points (along with Elite and Solo opponents), and they work well. The players enjoy them, at least.</p><p></p><p>I've gone to the Trailblazer method for follow-ups. Speeds things greatly.</p><p></p><p>I tried Trailblazer spells readied / spell slots, but I have mostly new-ish players right now, and it made their heads hurt too much (partly because it made the "charts in the book" not work). It also interferes too much in "splat classes" that have their own spell lists. So, I've backed away from it. For the record, I'd enjoy playing in a game that used it - I'll just never use it.</p><p></p><p>I'm using Trailblazer treasure / treasure parcels, and find it makes it much easier. And the players now use what they find.</p><p></p><p>And I adore the "ten-minute rest" rules. My group has been all about that.*</p><p></p><p>Overall, probably my single-best-buy ever, in terms of being a fascinating read and great take on the rules / ruleset - at a fantastic price-point. Strongly recommend to anyone.</p><p></p><p>* - My own solution to the "single encounter, then rest" style of play was that all XP was divided by 3, then multiplied by the number of encounters in a single "no-rest" period - so, if you only had one encounter, you got (my player's words) "crappy XP for it, because we went nova all over it", whereas if you had five or six encounters, you got bonus XP for the challenge. I've incorporated this into a rest - so now the players make the tactical decision - "Can we do another fight on this many resources, and get more XP for it, or do we rest - losing XP, but increasing our ability to accomplish campaign goals?" It's made for a few in-character scenes of tension, weighing long-term goals against short-term. Quite nice.</p></blockquote><p></p>
[QUOTE="ThatGuyThere, post: 5514321, member: 36764"] I've incorporated Action Points (along with Elite and Solo opponents), and they work well. The players enjoy them, at least. I've gone to the Trailblazer method for follow-ups. Speeds things greatly. I tried Trailblazer spells readied / spell slots, but I have mostly new-ish players right now, and it made their heads hurt too much (partly because it made the "charts in the book" not work). It also interferes too much in "splat classes" that have their own spell lists. So, I've backed away from it. For the record, I'd enjoy playing in a game that used it - I'll just never use it. I'm using Trailblazer treasure / treasure parcels, and find it makes it much easier. And the players now use what they find. And I adore the "ten-minute rest" rules. My group has been all about that.* Overall, probably my single-best-buy ever, in terms of being a fascinating read and great take on the rules / ruleset - at a fantastic price-point. Strongly recommend to anyone. * - My own solution to the "single encounter, then rest" style of play was that all XP was divided by 3, then multiplied by the number of encounters in a single "no-rest" period - so, if you only had one encounter, you got (my player's words) "crappy XP for it, because we went nova all over it", whereas if you had five or six encounters, you got bonus XP for the challenge. I've incorporated this into a rest - so now the players make the tactical decision - "Can we do another fight on this many resources, and get more XP for it, or do we rest - losing XP, but increasing our ability to accomplish campaign goals?" It's made for a few in-character scenes of tension, weighing long-term goals against short-term. Quite nice. [/QUOTE]
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Anyone using Trailblazer with Pathfinder?
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