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<blockquote data-quote="PolterGhost" data-source="post: 5523823" data-attributes="member: 92697"><p>See, save or die spells never really bothered me. Sure, they were a minor inconvenience, but our groups always seemed to use them as a source of humor rather than a detriment. It's like "Well, how the heck do we carry this statue of Bellminster to the nearest transmuter? Figures that the one guy who knows Stone to Flesh gets petrified..."</p><p></p><p>Plot protection always seemed weak to me. I'm the kamikaze in our group that wants to make new characters from scratch every time I do something stupid, not have the DM go "Oh, uh, well, the murderous goblin army you ran headfirst into without thinking suddenly asks you to surrender." The fact of the matter is, if I stumble upon a cockatrice and suddenly get turned to stone, it's either my fault for not planning the encounter out or the DM's fault for giving me no indication that a stoning monster was sitting around the corner having a smoke break.</p></blockquote><p></p>
[QUOTE="PolterGhost, post: 5523823, member: 92697"] See, save or die spells never really bothered me. Sure, they were a minor inconvenience, but our groups always seemed to use them as a source of humor rather than a detriment. It's like "Well, how the heck do we carry this statue of Bellminster to the nearest transmuter? Figures that the one guy who knows Stone to Flesh gets petrified..." Plot protection always seemed weak to me. I'm the kamikaze in our group that wants to make new characters from scratch every time I do something stupid, not have the DM go "Oh, uh, well, the murderous goblin army you ran headfirst into without thinking suddenly asks you to surrender." The fact of the matter is, if I stumble upon a cockatrice and suddenly get turned to stone, it's either my fault for not planning the encounter out or the DM's fault for giving me no indication that a stoning monster was sitting around the corner having a smoke break. [/QUOTE]
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