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*TTRPGs General
Anyone using WoT-style Def. Bonuses in D&D?
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<blockquote data-quote="hong" data-source="post: 338330" data-attributes="member: 537"><p>Isn't it kinda odd, though, that the best people at fighting (fighters) and the worst both wear armour, but everyone else doesn't?</p><p></p><p>Back to the topic:</p><p></p><p>- Nyambe has a Sanguar feat that basically everyone (except foreigners) gets at 1st level. It duplicates the monk bonus to AC from D&D (+1 at 5th-9th level, +2 at 10th-14th, etc).</p><p></p><p>- You could change the rules so that armour proficiency is required to gain the AC bonus from armour and shields. This could have the side-effect of increasing the front-loading of classes like the fighter, paladin and cleric.</p><p></p><p>- Simple fix I've seen: give everyone a dodge bonus to AC equal to half their BAB. Yes, this means fighters are the best at dodging, better than rogues. I think it's reasonable; dodging is part and parcel of fighting, and fighters should be the best at that. You could rule that this dodge bonus overlaps with or is negated by the armour bonus from worn armour and shields (slight breakage of the D&D stacking rules, but it's not like they aren't broken in six million places already).</p><p></p><p>- Just ban all armour heavier than chainmail from the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hong, post: 338330, member: 537"] Isn't it kinda odd, though, that the best people at fighting (fighters) and the worst both wear armour, but everyone else doesn't? Back to the topic: - Nyambe has a Sanguar feat that basically everyone (except foreigners) gets at 1st level. It duplicates the monk bonus to AC from D&D (+1 at 5th-9th level, +2 at 10th-14th, etc). - You could change the rules so that armour proficiency is required to gain the AC bonus from armour and shields. This could have the side-effect of increasing the front-loading of classes like the fighter, paladin and cleric. - Simple fix I've seen: give everyone a dodge bonus to AC equal to half their BAB. Yes, this means fighters are the best at dodging, better than rogues. I think it's reasonable; dodging is part and parcel of fighting, and fighters should be the best at that. You could rule that this dodge bonus overlaps with or is negated by the armour bonus from worn armour and shields (slight breakage of the D&D stacking rules, but it's not like they aren't broken in six million places already). - Just ban all armour heavier than chainmail from the game. :) [/QUOTE]
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Anyone using WoT-style Def. Bonuses in D&D?
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