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<blockquote data-quote="Squire James" data-source="post: 1340598" data-attributes="member: 548"><p>(Mucho Bastion of Broken Souls spoilers!!!!!!!!!!)</p><p></p><p></p><p></p><p></p><p></p><p>The dragon had a few disadvantages built in to the module that most red great wyrms wouldn't have to deal with:</p><p></p><p>1. Lack of Mobility. Ashardalon couldn't move around much in his cramped space, and the module specified an unwillingness to move. This is a dragon's #1 advantage vs the PC's snatched away.</p><p></p><p>2. Inigo Montaya. There was a way to earn 4 rounds of free buffing time where the dragon would avoid attacking a particular PC, and wouldn't attack the others unless he were attacked first. At worst, 4 rounds of buffs. At best, the "chosen one" might be the wizard that slaps down the Nasty Spells (tm) for those 4 rounds.</p><p></p><p>3. No Treasure. Absolutely no bad side effects for Mordenkainen's Disjunction. The party knows he's a red, so just Disjunct and throw in all those Maximized Cones of Cold, Empowered Cones of Cold, and plain old Cones of Cold that you prepared for the occasion.</p><p></p><p>4. Half-Fiend Template. Aside from a few ability bonuses, Ashardalon didn't get squat for that template. IMO it was just a way to pump up his CR a couple more notches without adding any additional challenge. Really a CR 22 encounter disguised as a CR 27 encounter.</p><p></p><p>My campaign's count: Ashardalon dead in 3 rounds, the balor dead in 1 round (pre-3e balors were weak). The party was 20th level, which is a lot different than 17th. They were also 3.0e, so they had access to Broken Haste and highly-stacked crit ranges (15-20 for the then-paladin that was doing the lion's share of damage).</p></blockquote><p></p>
[QUOTE="Squire James, post: 1340598, member: 548"] (Mucho Bastion of Broken Souls spoilers!!!!!!!!!!) The dragon had a few disadvantages built in to the module that most red great wyrms wouldn't have to deal with: 1. Lack of Mobility. Ashardalon couldn't move around much in his cramped space, and the module specified an unwillingness to move. This is a dragon's #1 advantage vs the PC's snatched away. 2. Inigo Montaya. There was a way to earn 4 rounds of free buffing time where the dragon would avoid attacking a particular PC, and wouldn't attack the others unless he were attacked first. At worst, 4 rounds of buffs. At best, the "chosen one" might be the wizard that slaps down the Nasty Spells (tm) for those 4 rounds. 3. No Treasure. Absolutely no bad side effects for Mordenkainen's Disjunction. The party knows he's a red, so just Disjunct and throw in all those Maximized Cones of Cold, Empowered Cones of Cold, and plain old Cones of Cold that you prepared for the occasion. 4. Half-Fiend Template. Aside from a few ability bonuses, Ashardalon didn't get squat for that template. IMO it was just a way to pump up his CR a couple more notches without adding any additional challenge. Really a CR 22 encounter disguised as a CR 27 encounter. My campaign's count: Ashardalon dead in 3 rounds, the balor dead in 1 round (pre-3e balors were weak). The party was 20th level, which is a lot different than 17th. They were also 3.0e, so they had access to Broken Haste and highly-stacked crit ranges (15-20 for the then-paladin that was doing the lion's share of damage). [/QUOTE]
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