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Anyone want to help adjudicate a Wish spell?
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<blockquote data-quote="Three_Haligonians" data-source="post: 2430351" data-attributes="member: 19546"><p>Ah, the joys of high-level play!</p><p></p><p>Here is the situation I am looking at:</p><p></p><p> My players just finished up a rather tough battle with a half-iron golem. During the battle the group was exposed to its breath weapon and everyone made their initial save. They continued to fight the villain for the next ten rounds, complete with chasing it down as it tried to flee (over a cliff and into the ocean no less..) and ended up destroying it. Yay for them.</p><p></p><p> However, once the second Fort save came into play, 3 of them failed. Since it was Iron Golem poison, they died. So the sorceress opts to cast Wish once and bring them all back. We all considered this to be beyond the scope of the "safe" wish list described in the spell and now I, the DM need to figure out the consequences.</p><p></p><p>Here is the wish:</p><p></p><p>"I wish that [Character A], [Character B], and [Character C] had resisted the poison that just killed them."</p><p></p><p>Now, I'm not looking to be a RBDM, or to screw them up royally, or even a "Monkey's Paw" scenario (to an extent...as I will explain). Those kinds of wished I believe come from forcing greater entities (like Efreet or Archfiends) into fullfilling wishes for you.</p><p></p><p>Instead, as I have said before, the way I see it is when a character casts wish for themselves, the great cosmos conforms to their demand but it would follow "the path of least resistance" which is to say it will do the least amount of work necessary to get the job done. Of course said system will often have unintended consequences since it would be impossible for a character to predict what that path would be. That goes for myself the DM as well, which is why I've come to the collective power of ENworld.</p><p></p><p>What would you do?</p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 2430351, member: 19546"] Ah, the joys of high-level play! Here is the situation I am looking at: My players just finished up a rather tough battle with a half-iron golem. During the battle the group was exposed to its breath weapon and everyone made their initial save. They continued to fight the villain for the next ten rounds, complete with chasing it down as it tried to flee (over a cliff and into the ocean no less..) and ended up destroying it. Yay for them. However, once the second Fort save came into play, 3 of them failed. Since it was Iron Golem poison, they died. So the sorceress opts to cast Wish once and bring them all back. We all considered this to be beyond the scope of the "safe" wish list described in the spell and now I, the DM need to figure out the consequences. Here is the wish: "I wish that [Character A], [Character B], and [Character C] had resisted the poison that just killed them." Now, I'm not looking to be a RBDM, or to screw them up royally, or even a "Monkey's Paw" scenario (to an extent...as I will explain). Those kinds of wished I believe come from forcing greater entities (like Efreet or Archfiends) into fullfilling wishes for you. Instead, as I have said before, the way I see it is when a character casts wish for themselves, the great cosmos conforms to their demand but it would follow "the path of least resistance" which is to say it will do the least amount of work necessary to get the job done. Of course said system will often have unintended consequences since it would be impossible for a character to predict what that path would be. That goes for myself the DM as well, which is why I've come to the collective power of ENworld. What would you do? J from Three Haligonians [/QUOTE]
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Anyone want to help adjudicate a Wish spell?
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