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Anyone want to help adjudicate a Wish spell?
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<blockquote data-quote="rushlight" data-source="post: 2431053" data-attributes="member: 3801"><p>I can understand the desire to keep the PCs around, but be carefyl what you start. Essentially, you're adding a "save" button to your game. Anytime things go wrong - just get the sorcerer out. For a measly 5k XP she can undo whatever. You've effectively houseruled that one Wish equals three True Resurrections. </p><p></p><p>Personally, I'd knock their heads together like Moe and give them new character sheets. In your game, 5000 xp = 75,000gp. That's not a shabby tradeoff. </p><p> </p><p>In the end, allowing the wish is the same as just saying, "Wow guys, that sucked. Let's just pretend it never happened." You will totally eliminate any fear of death ("Ehh, just jump down the 700 foot tall Red Dragon's mouth. If you die trying to cut it's heart out, we'll just pretend it never happened.") Also, you'll make using dice pointless ("Well, you fight a hard monster and win! You get 5000xp!" and "Well, you fight a hard monster and win! You lose 5000xp!") will be the result of every combat. There's no risk when 5k XP can undo anything. And honestly, 5k is not that much to a 17th level caster. It's only 4 challenges of equal CR. During those same 4 challenges, the player would have racked up only 36,000 gp. If you've got a spell that trades 5k XP for 75,000 gp, then you've got one hell of an exchange rate going!</p><p> </p><p>In the end, the players should take their breaks. Life is hard in the big city. That's not to say that they must lose their characters, however. Consider that on average, a "Mass" version of a spell is 3-4 levels higher than the original spell. I'd allow a Wish to create a "Mass Raise Dead" effect for 5k XP plus 25,000 gp in diamond dust (or the disappearance of an equal value in magic items!). Everyone loses a level, but their characters keep on going. They're also out the XP plus the cost of a single True Res as well, so they aren't likely to use this as a "save" button unless forced to. It keeps your campaign on track (since the PCs are all alive again) but it assigns a price for dying. I would consider that a perfect balance to the equation.</p></blockquote><p></p>
[QUOTE="rushlight, post: 2431053, member: 3801"] I can understand the desire to keep the PCs around, but be carefyl what you start. Essentially, you're adding a "save" button to your game. Anytime things go wrong - just get the sorcerer out. For a measly 5k XP she can undo whatever. You've effectively houseruled that one Wish equals three True Resurrections. Personally, I'd knock their heads together like Moe and give them new character sheets. In your game, 5000 xp = 75,000gp. That's not a shabby tradeoff. In the end, allowing the wish is the same as just saying, "Wow guys, that sucked. Let's just pretend it never happened." You will totally eliminate any fear of death ("Ehh, just jump down the 700 foot tall Red Dragon's mouth. If you die trying to cut it's heart out, we'll just pretend it never happened.") Also, you'll make using dice pointless ("Well, you fight a hard monster and win! You get 5000xp!" and "Well, you fight a hard monster and win! You lose 5000xp!") will be the result of every combat. There's no risk when 5k XP can undo anything. And honestly, 5k is not that much to a 17th level caster. It's only 4 challenges of equal CR. During those same 4 challenges, the player would have racked up only 36,000 gp. If you've got a spell that trades 5k XP for 75,000 gp, then you've got one hell of an exchange rate going! In the end, the players should take their breaks. Life is hard in the big city. That's not to say that they must lose their characters, however. Consider that on average, a "Mass" version of a spell is 3-4 levels higher than the original spell. I'd allow a Wish to create a "Mass Raise Dead" effect for 5k XP plus 25,000 gp in diamond dust (or the disappearance of an equal value in magic items!). Everyone loses a level, but their characters keep on going. They're also out the XP plus the cost of a single True Res as well, so they aren't likely to use this as a "save" button unless forced to. It keeps your campaign on track (since the PCs are all alive again) but it assigns a price for dying. I would consider that a perfect balance to the equation. [/QUOTE]
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Anyone want to help adjudicate a Wish spell?
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