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*Pathfinder & Starfinder
Anyone want to help adjudicate a Wish spell?
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<blockquote data-quote="anon" data-source="post: 2435259" data-attributes="member: 3727"><p>I think DMs often look at wishes as an excuse to show how they can twist the english language, even when laywered up, to mean something different from what is obviously intended. I personally find this neither clever nor interesting (usually).</p><p></p><p>My own opinion on this particular wish is that it is relatively selfless, in the sense of not asking for lots of gold, super duper powers, etc. but it is also more than a normal single wish should be able to do. There are real issues with letting Wish act as Three True Res's (cutting in on Cleric's domain, undo button/save game) as mentioned in many posts above.</p><p></p><p>Keeping in mind that I think perverting the wisher's intent is almost always lame. I would suggest either:</p><p></p><p>As the spell is being cast randomly choose one of the three PCs, bring them back, let the sorceress know that she feels part of her wish fulfilled (hears a gasp of breath from PC1, whatever) and at the same time part of her being (experience) is gone. Then tell her that as the words of her spell are trying to fulfill her wish that they need more of her (experience) in order to do so. At this point the caster will have to choose to lose 15,000 exp to get back all three, or to stop at some third-way point.</p><p></p><p>Alternately, I like the idea of bringing them back to the point just before they had to make their second save, and let them reroll the saves. They then have to replay everything afterwards, if there was anything. Since they all made their first saves seemingly they will have a good chance at making it a second (third) time.</p><p></p><p>I also liked a suggestion above to retroactively change one or more items purchased and/or feats taken so that the characters would have had a better save vs poison. This in part depends if their rolls were close enough to what they needed so that a +4 Con item (adding +2 to their save) would have made the difference if they had had it when making their second save. This option allows for some creativity and has an additional cost to balance the stretching of the Wish.</p></blockquote><p></p>
[QUOTE="anon, post: 2435259, member: 3727"] I think DMs often look at wishes as an excuse to show how they can twist the english language, even when laywered up, to mean something different from what is obviously intended. I personally find this neither clever nor interesting (usually). My own opinion on this particular wish is that it is relatively selfless, in the sense of not asking for lots of gold, super duper powers, etc. but it is also more than a normal single wish should be able to do. There are real issues with letting Wish act as Three True Res's (cutting in on Cleric's domain, undo button/save game) as mentioned in many posts above. Keeping in mind that I think perverting the wisher's intent is almost always lame. I would suggest either: As the spell is being cast randomly choose one of the three PCs, bring them back, let the sorceress know that she feels part of her wish fulfilled (hears a gasp of breath from PC1, whatever) and at the same time part of her being (experience) is gone. Then tell her that as the words of her spell are trying to fulfill her wish that they need more of her (experience) in order to do so. At this point the caster will have to choose to lose 15,000 exp to get back all three, or to stop at some third-way point. Alternately, I like the idea of bringing them back to the point just before they had to make their second save, and let them reroll the saves. They then have to replay everything afterwards, if there was anything. Since they all made their first saves seemingly they will have a good chance at making it a second (third) time. I also liked a suggestion above to retroactively change one or more items purchased and/or feats taken so that the characters would have had a better save vs poison. This in part depends if their rolls were close enough to what they needed so that a +4 Con item (adding +2 to their save) would have made the difference if they had had it when making their second save. This option allows for some creativity and has an additional cost to balance the stretching of the Wish. [/QUOTE]
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Anyone want to help adjudicate a Wish spell?
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