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<blockquote data-quote="Shazman" data-source="post: 4905882" data-attributes="member: 13509"><p>I guess it would be fair to say that Pathfidner does keep the same "quartiles" as 3.5. IIRC, the capstone abilities suggested for 3.5 E6 were as follows:</p><p></p><p>Bard - An extra bardic performance a day or a 3rd level spell known and spell slot. I can't remember which, since I'm operating purely by memory form about 2 years ago. I would suggest one 3rd level spell slot for Pathfinder.</p><p></p><p>Barbarian - DR 1/- I would probably keep it the same in Pathfinder</p><p></p><p>Cleric - I can't remember this. I know there was a suggested feat that let them do restoration and another one that let them do stone to flesh. I would say increase their channel energy to 4d6 for Pathfnder.</p><p></p><p>Druid - in 3.5, the capstone was wild shape into a large animal. I would give them one more wild shape a day in Pathfinder.</p><p></p><p>Fighter - Martial Veteran which allowed a fighter to act as if his BAB was +8 for the purpose of qualifying for feats. I would keep this the same.</p><p></p><p>Monk - I think it was wholeness of body for 3.5. In addition, I would change their flurry of blows attack bonus to +4/+4/0 for Pathfinder.</p><p></p><p>Paladin - I think it was a 2nd level spell slot for 3.5. I would keep it the same for Pathfinder.</p><p></p><p>Ranger - I think it was swift tracker for 3.5. I would give them swift tracker, woodland stride, and maybe another favored enemy or 2nd level spell slot for Pathfinder.</p><p></p><p>Rogue - It was a rogue talent for 3.5, which would equate to an advanced rogue talent for Pathfinder.</p><p></p><p>Sorcerer - I cant't remember what it was for 3.5. I would give them a bloodline feat and spell for Pathfinder.</p><p></p><p>Wizard - I can't remember what it was for 3.5. Maybe give them an extra 3rd level spell slot for Pathfinder.</p></blockquote><p></p>
[QUOTE="Shazman, post: 4905882, member: 13509"] I guess it would be fair to say that Pathfidner does keep the same "quartiles" as 3.5. IIRC, the capstone abilities suggested for 3.5 E6 were as follows: Bard - An extra bardic performance a day or a 3rd level spell known and spell slot. I can't remember which, since I'm operating purely by memory form about 2 years ago. I would suggest one 3rd level spell slot for Pathfinder. Barbarian - DR 1/- I would probably keep it the same in Pathfinder Cleric - I can't remember this. I know there was a suggested feat that let them do restoration and another one that let them do stone to flesh. I would say increase their channel energy to 4d6 for Pathfnder. Druid - in 3.5, the capstone was wild shape into a large animal. I would give them one more wild shape a day in Pathfinder. Fighter - Martial Veteran which allowed a fighter to act as if his BAB was +8 for the purpose of qualifying for feats. I would keep this the same. Monk - I think it was wholeness of body for 3.5. In addition, I would change their flurry of blows attack bonus to +4/+4/0 for Pathfinder. Paladin - I think it was a 2nd level spell slot for 3.5. I would keep it the same for Pathfinder. Ranger - I think it was swift tracker for 3.5. I would give them swift tracker, woodland stride, and maybe another favored enemy or 2nd level spell slot for Pathfinder. Rogue - It was a rogue talent for 3.5, which would equate to an advanced rogue talent for Pathfinder. Sorcerer - I cant't remember what it was for 3.5. I would give them a bloodline feat and spell for Pathfinder. Wizard - I can't remember what it was for 3.5. Maybe give them an extra 3rd level spell slot for Pathfinder. [/QUOTE]
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