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<blockquote data-quote="Dispater" data-source="post: 16480" data-attributes="member: 683"><p>A litle something I wrote the other day:</p><p></p><p><em>The old world was long ago created by one mighty being, that the elves know as Lahon, ”Creator” or ”Father”. From his fingertips spread woods, oceans, rivers and mighty mountains. Indeed, he has since the Beginning never ceased in his creation. The world he creates knows no borders, and the lands stretch on into wilderness and beyond our knowledge. Lahon created the spirits to master every mountain, lake and wood, and he created the mighty dragons, but also brought into existence the many humandoids that now roam across the realm. Elves, dwarves and men, were all his creation and lived peacefully under his hand for many ages. But Lahon, as we have learned, is as terrible and wrahtful as he is gentle and wise. Without warning, disaster struck our world. The mountains spewed burning stone and ash, filling the sky with an impregnable darkness. Terrible sprits made of flesh and fire, the Khalar, began to prey on the mortals. The mortals fled in to terror, and as years passed, Lahon’s wrath disspated and the Khalar vanished. </em></p><p><em></em></p><p><em>Centuries of silence emerged. Yet Lahon’s all-seeing eye was still wathcing. The elves still remebered and feared their terrible father. It has been long since men had forgotten him. But one day they would painfully learn that we live, and die, on his mercy.</em></p><p><em></em></p><p><em>For over thousand years ago, there was an age we knew as the Reign of Kings. During this age, the men, the elves and dwarves grew strong and proud, they built many kingdoms and pushed the wilderness away. The beastmen, who once had hunted man, became the hunted. The kings were many, and powerful, and raised marverlous wonders with magic, great cities, wonderful palaces and gardens; the world has never seen its like. The names of the kings and kingdoms are today unknown to us, but the ruins who litter the land still bear witness of a glorious past. </em></p><p><em></em></p><p><em>Yet, as all things, this age came to an abrupt end. The elder of elves have told that many years of flood and storms came to our lands. The kings rule started to fall apart, and many turned to evil ways for the power to rule, demanding terrible tributes from the people. The last centuries the kingdoms were held in terror by the dying and corrupoted kings.</em></p><p><em></em></p><p><em>The people desired freedom from their fallen rulers and unrest and riots began rise everywhere. Within decades of civil war, the kings were overthrown and their evil doings forgotten. Yet, the beastmen came from north and tore down our walls and cities. Our people fled south in despair. </em></p><p><em></em></p><p><em>The races left one another to their own and sought to save their own hides. Tribes of men led by many chieftains, thousands of elves led by their elder Myrthiel as well as the dwarves, the gnomes and halflings crossed the southern river of Oalas and into unknown lands. It was here, wise men and leaders of all races gathered and built the tower of Illunar, where the furuture of the people was decided. A council of all races; among the greatest the mighty chieftain Aran of the humans, Myrthiel the Philosopher of the elves, Clansleader Arakun of the Dwarves, Mistress Kere of the Gnomes and Luathin the Halfling decided to let rulership pass onto the people, as the elven philosopher Myrthial had suggested, and to form an alliance of defence, peace and cooperation for the years to come between all races. The Pact of Illunor, engraved in stone at the tower and signed by the leaders of all races, still stands at the tower of Illunor today and obliges us all.</em></p><p><em></em></p><p><em>As the free people moved south they built roads and cities. We call this new age the Reign of the People, for we have chosen not to put our faith in a strong king, but to share our lives in mutual independence and duty. Elves, man, dwarf, as well as gnome, halfling and goblin, now live in peace and co-existence with one and another as we had before. </em></p><p><em></em></p><p><em>Yet many things that were, are now lost. The kings took with them much knowledge into their graves. We now live sparsely scattered across the land, with litle defences and few roads to connect our towns. Caravans and messengers rarely come far without having to cross danger; from north beastmen and wildmen come into our lands, and in the forrests and mountains dark spirits have risen once again. That is why we put our fatih in a chosen few, for the Pact of Illunor forbids us to raise armies. These explorers, adventurers, warriors and rangers bravely go into the darkness to keep our lands safe.</em></p><p><em></em></p><p></p><p>Some footnotes:</p><p>Illunor is supposed to look like a fantasy Utopia from the outside, where the races live in liberty, prosperity and peace. Yet I plan to make this Utopia look like it could be falling apart from the inside, making room for intrigue and more political adventures.</p><p></p><p>Concerning magic, an idea is that wizards and clerics draws of Lahon's strength when fueling their spells, thus also starting to awake the wrath and the attention of the spirits of nature. </p><p></p><p>The Khalar are spirits of fire and earth (more like demons), to whom the kings paid tribute to in the end of their reign. The idea is that the kings were wizards of formidable power, who used magic to build, war, and rule. This, of course, eventually drew the attention of Lahon, and invoked the disasters and awakened the Khalar spirits. These infernal spirits corrupted the kings, posing as powerful enities promissing them more power in return for tribute. When the kings were overthrown, however, all their enchantements were broken and magic disappeared from the lands. The disasters thereby came to an end.</p><p></p><p>Another idea is that the world really is HUGE. The creator creates new lands and creatures every day, so there is really no knowing what is beyond the known world.</p></blockquote><p></p>
[QUOTE="Dispater, post: 16480, member: 683"] A litle something I wrote the other day: [i]The old world was long ago created by one mighty being, that the elves know as Lahon, ”Creator” or ”Father”. From his fingertips spread woods, oceans, rivers and mighty mountains. Indeed, he has since the Beginning never ceased in his creation. The world he creates knows no borders, and the lands stretch on into wilderness and beyond our knowledge. Lahon created the spirits to master every mountain, lake and wood, and he created the mighty dragons, but also brought into existence the many humandoids that now roam across the realm. Elves, dwarves and men, were all his creation and lived peacefully under his hand for many ages. But Lahon, as we have learned, is as terrible and wrahtful as he is gentle and wise. Without warning, disaster struck our world. The mountains spewed burning stone and ash, filling the sky with an impregnable darkness. Terrible sprits made of flesh and fire, the Khalar, began to prey on the mortals. The mortals fled in to terror, and as years passed, Lahon’s wrath disspated and the Khalar vanished. Centuries of silence emerged. Yet Lahon’s all-seeing eye was still wathcing. The elves still remebered and feared their terrible father. It has been long since men had forgotten him. But one day they would painfully learn that we live, and die, on his mercy. For over thousand years ago, there was an age we knew as the Reign of Kings. During this age, the men, the elves and dwarves grew strong and proud, they built many kingdoms and pushed the wilderness away. The beastmen, who once had hunted man, became the hunted. The kings were many, and powerful, and raised marverlous wonders with magic, great cities, wonderful palaces and gardens; the world has never seen its like. The names of the kings and kingdoms are today unknown to us, but the ruins who litter the land still bear witness of a glorious past. Yet, as all things, this age came to an abrupt end. The elder of elves have told that many years of flood and storms came to our lands. The kings rule started to fall apart, and many turned to evil ways for the power to rule, demanding terrible tributes from the people. The last centuries the kingdoms were held in terror by the dying and corrupoted kings. The people desired freedom from their fallen rulers and unrest and riots began rise everywhere. Within decades of civil war, the kings were overthrown and their evil doings forgotten. Yet, the beastmen came from north and tore down our walls and cities. Our people fled south in despair. The races left one another to their own and sought to save their own hides. Tribes of men led by many chieftains, thousands of elves led by their elder Myrthiel as well as the dwarves, the gnomes and halflings crossed the southern river of Oalas and into unknown lands. It was here, wise men and leaders of all races gathered and built the tower of Illunar, where the furuture of the people was decided. A council of all races; among the greatest the mighty chieftain Aran of the humans, Myrthiel the Philosopher of the elves, Clansleader Arakun of the Dwarves, Mistress Kere of the Gnomes and Luathin the Halfling decided to let rulership pass onto the people, as the elven philosopher Myrthial had suggested, and to form an alliance of defence, peace and cooperation for the years to come between all races. The Pact of Illunor, engraved in stone at the tower and signed by the leaders of all races, still stands at the tower of Illunor today and obliges us all. As the free people moved south they built roads and cities. We call this new age the Reign of the People, for we have chosen not to put our faith in a strong king, but to share our lives in mutual independence and duty. Elves, man, dwarf, as well as gnome, halfling and goblin, now live in peace and co-existence with one and another as we had before. Yet many things that were, are now lost. The kings took with them much knowledge into their graves. We now live sparsely scattered across the land, with litle defences and few roads to connect our towns. Caravans and messengers rarely come far without having to cross danger; from north beastmen and wildmen come into our lands, and in the forrests and mountains dark spirits have risen once again. That is why we put our fatih in a chosen few, for the Pact of Illunor forbids us to raise armies. These explorers, adventurers, warriors and rangers bravely go into the darkness to keep our lands safe. [/i] Some footnotes: Illunor is supposed to look like a fantasy Utopia from the outside, where the races live in liberty, prosperity and peace. Yet I plan to make this Utopia look like it could be falling apart from the inside, making room for intrigue and more political adventures. Concerning magic, an idea is that wizards and clerics draws of Lahon's strength when fueling their spells, thus also starting to awake the wrath and the attention of the spirits of nature. The Khalar are spirits of fire and earth (more like demons), to whom the kings paid tribute to in the end of their reign. The idea is that the kings were wizards of formidable power, who used magic to build, war, and rule. This, of course, eventually drew the attention of Lahon, and invoked the disasters and awakened the Khalar spirits. These infernal spirits corrupted the kings, posing as powerful enities promissing them more power in return for tribute. When the kings were overthrown, however, all their enchantements were broken and magic disappeared from the lands. The disasters thereby came to an end. Another idea is that the world really is HUGE. The creator creates new lands and creatures every day, so there is really no knowing what is beyond the known world. [/QUOTE]
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