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Anyone with some inspiration for a new campaign?
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<blockquote data-quote="Raduin_Nimblegrund" data-source="post: 37576" data-attributes="member: 2347"><p>Strange idea I had a while back... never put it to use, so I don't know about it's viability.</p><p></p><p>It would be an essentially ravenloftian setting, but the entire campaign would take place inside a haunted house. The house is constantly shifting, so that on any single day, the house would look nothing like before. A door that opened into a lavish garden one day may be a broom closet the next or worse; a temple dedicated to the evil demon hidden in the heart of the house.</p><p></p><p>Essentially, the house is not just one house but many, all on a paralell dimension to each other, all inescapable. Every day at midnight the house shifts; all doors close by themselves. then, in an instant, the rooms change. if pc's become separated at midnight, (which the evil forces at work will often try to do,) the lesser half of the party gets to roll up new characters, because they are permanently lost.</p><p></p><p>There are of course, endless catacombs beneath the house, and strangely the only thing that changes about the catacombs is the entrance. However, the catacombs are much too dangerous for low level characters to pass, so they have to bide their time until they can even attempt to enter.</p><p></p><p>I don't know how viable this campaign idea would be... I think I just may have spent too many quarters playing the house of the dead at the arcade. =]</p></blockquote><p></p>
[QUOTE="Raduin_Nimblegrund, post: 37576, member: 2347"] Strange idea I had a while back... never put it to use, so I don't know about it's viability. It would be an essentially ravenloftian setting, but the entire campaign would take place inside a haunted house. The house is constantly shifting, so that on any single day, the house would look nothing like before. A door that opened into a lavish garden one day may be a broom closet the next or worse; a temple dedicated to the evil demon hidden in the heart of the house. Essentially, the house is not just one house but many, all on a paralell dimension to each other, all inescapable. Every day at midnight the house shifts; all doors close by themselves. then, in an instant, the rooms change. if pc's become separated at midnight, (which the evil forces at work will often try to do,) the lesser half of the party gets to roll up new characters, because they are permanently lost. There are of course, endless catacombs beneath the house, and strangely the only thing that changes about the catacombs is the entrance. However, the catacombs are much too dangerous for low level characters to pass, so they have to bide their time until they can even attempt to enter. I don't know how viable this campaign idea would be... I think I just may have spent too many quarters playing the house of the dead at the arcade. =] [/QUOTE]
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