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Anyone with some RL experience of the military out there?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1775390" data-attributes="member: 6390"><p>There is one minor thing that you guys are kind of overlooking...</p><p></p><p>Degree of professionalism.</p><p></p><p>You've got good ol' Lunchmeat Larry, who sits around with his thumb stuck somewhere, doesn't care about bettering himself, getting better at his job, and just rides out his time. Sure, he picks up the skills he <strong>needs</strong> and has to improve to stay in, but otherwise, he doesn't really care. He might go up in levels, but his focus is on other things, from what he wants to do when he gets out of the armed services, to whatever sideline he has.</p><p></p><p>Then Joe Snuffy, who takes his military service seriously. He works to improve himself and his skill, and tries to do his best at his job. He might take some cross training, and even some combat lifesaving skills. He'll go up in levels, but his "edge" is unhoned. He's in it for the long haul, but still...</p><p></p><p>Then you've got Mr Highspeed who throws everything he's got into it. He crosstrains in whatever MOS someone will teach him, takes every school in the lists, goes to summer camp at Benning and Bragg if he gets the chance, does Air Assault as soon as possible, volunteers for everything. Even if he doesn't get much rank very fast, he's still the best he can be. He piggybacks on ranges with other units to become skilled in weaponry, pushes himself physically on the weekends and on his time off.</p><p></p><p>All three of these guys like to drink, and maybe even get in fights outside of duty time, in the field, the three of them are definately distinct, and in combat, all three of them are completely different animals.</p><p></p><p>That means, if you are up to the extra work, you might want to create 3 different "templates" or maybe just generic NPC's, based off of professionalism of the guy in question.</p><p></p><p>Now, I found a way to match up the weaponry with feats...</p><p></p><p>Military Weaponry (feat): Allows the character to be proficient with the common weapons of the military that they are enlisted in. In the US Army, this would be: M-9 pistol, M-16A2 Assault Rifle, M-249 SAW, M2A2 .50 Cal, AT-4 rocket, M203 Grenade Launcher.</p><p></p><p>I also allow the body armor to be worn with the profiecent bonus by characters with a military background,</p><p></p><p>And I agree, the military vehicle hardness and HP are bunk. The M1A1, as written, can be taken out by 2 guys firing M-4's at it with burst fire.</p><p></p><p>(My experience is 10 years, working with various branches of the military, and providing "consultant" work after I was put out due to line of duty injuries. I was a section sargeant during Desert Storm, and a squad leader during Panama. Bosnia I was team NCOIC, and Kosovo, I was a civilian "advisor" for certian things.)</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1775390, member: 6390"] There is one minor thing that you guys are kind of overlooking... Degree of professionalism. You've got good ol' Lunchmeat Larry, who sits around with his thumb stuck somewhere, doesn't care about bettering himself, getting better at his job, and just rides out his time. Sure, he picks up the skills he [b]needs[/b] and has to improve to stay in, but otherwise, he doesn't really care. He might go up in levels, but his focus is on other things, from what he wants to do when he gets out of the armed services, to whatever sideline he has. Then Joe Snuffy, who takes his military service seriously. He works to improve himself and his skill, and tries to do his best at his job. He might take some cross training, and even some combat lifesaving skills. He'll go up in levels, but his "edge" is unhoned. He's in it for the long haul, but still... Then you've got Mr Highspeed who throws everything he's got into it. He crosstrains in whatever MOS someone will teach him, takes every school in the lists, goes to summer camp at Benning and Bragg if he gets the chance, does Air Assault as soon as possible, volunteers for everything. Even if he doesn't get much rank very fast, he's still the best he can be. He piggybacks on ranges with other units to become skilled in weaponry, pushes himself physically on the weekends and on his time off. All three of these guys like to drink, and maybe even get in fights outside of duty time, in the field, the three of them are definately distinct, and in combat, all three of them are completely different animals. That means, if you are up to the extra work, you might want to create 3 different "templates" or maybe just generic NPC's, based off of professionalism of the guy in question. Now, I found a way to match up the weaponry with feats... Military Weaponry (feat): Allows the character to be proficient with the common weapons of the military that they are enlisted in. In the US Army, this would be: M-9 pistol, M-16A2 Assault Rifle, M-249 SAW, M2A2 .50 Cal, AT-4 rocket, M203 Grenade Launcher. I also allow the body armor to be worn with the profiecent bonus by characters with a military background, And I agree, the military vehicle hardness and HP are bunk. The M1A1, as written, can be taken out by 2 guys firing M-4's at it with burst fire. (My experience is 10 years, working with various branches of the military, and providing "consultant" work after I was put out due to line of duty injuries. I was a section sargeant during Desert Storm, and a squad leader during Panama. Bosnia I was team NCOIC, and Kosovo, I was a civilian "advisor" for certian things.) [/QUOTE]
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