Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anyone with their prefered Min/Maxing tricks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1638353" data-attributes="member: 3146"><p>As others said, you really need tactics not min-maxing help.</p><p></p><p>All of the min-maxing you need is to learn how to create NPCs who perform reasonably well for their level and what abilities are good for what. So, here's my advice:</p><p></p><p>1. When creating NPCs, give them at least a 15 in their primary stat. A 15 is sufficient, a 16 is good, a 17 is very good, and an 18 will have your players wondering why all their foes have better stats than they do. Then advance them and apply all of their 1/4lvl stat bumps to their primary stat. So a 4th level foe should have a primary stat of 16-18. An 8th level foe: 17-19. A 12th level foe: 18-20.</p><p></p><p>2. Make sure that your NPCs are equipped appropriately or at least have help that simulates such equipment. A group of 8th level NPC fighters should have magic weapons. If you don't want to give your players loot, make that magic come from a chained greater magic weapon cast by the BBEG. But they need good weapons. They need good armor too. Maybe the BBEG cast Magic Vestment on their armor and that's why it works like +2 and the player's can't get it but ordinary armor just won't cut it.</p><p></p><p>3. Pick feats that are useful for the bad guys. An evil warlord's bodyguard will not have Craft: Armorsmith and skill focus: Underwater basket weaving. They will have weapon focus, greater weapon focus, weapon specialization, power attack, Iron Will, Combat Expertise, Improved Trip (and if they've got Improved Trip, they're probably wielding flails, halberds, spiked chains or other trip weapons), etc.</p><p></p><p>And that's about as far as bad guy creation will take you. The rest is tactics. Your bad guys need to work together and have a balance of classes and be able to deal with things like flight and invisibility if they are going to challenge high level PCs.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1638353, member: 3146"] As others said, you really need tactics not min-maxing help. All of the min-maxing you need is to learn how to create NPCs who perform reasonably well for their level and what abilities are good for what. So, here's my advice: 1. When creating NPCs, give them at least a 15 in their primary stat. A 15 is sufficient, a 16 is good, a 17 is very good, and an 18 will have your players wondering why all their foes have better stats than they do. Then advance them and apply all of their 1/4lvl stat bumps to their primary stat. So a 4th level foe should have a primary stat of 16-18. An 8th level foe: 17-19. A 12th level foe: 18-20. 2. Make sure that your NPCs are equipped appropriately or at least have help that simulates such equipment. A group of 8th level NPC fighters should have magic weapons. If you don't want to give your players loot, make that magic come from a chained greater magic weapon cast by the BBEG. But they need good weapons. They need good armor too. Maybe the BBEG cast Magic Vestment on their armor and that's why it works like +2 and the player's can't get it but ordinary armor just won't cut it. 3. Pick feats that are useful for the bad guys. An evil warlord's bodyguard will not have Craft: Armorsmith and skill focus: Underwater basket weaving. They will have weapon focus, greater weapon focus, weapon specialization, power attack, Iron Will, Combat Expertise, Improved Trip (and if they've got Improved Trip, they're probably wielding flails, halberds, spiked chains or other trip weapons), etc. And that's about as far as bad guy creation will take you. The rest is tactics. Your bad guys need to work together and have a balance of classes and be able to deal with things like flight and invisibility if they are going to challenge high level PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone with their prefered Min/Maxing tricks?
Top