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Anyone worked with Colossal/Mythical monsters before?
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<blockquote data-quote="Oofta" data-source="post: 6951770" data-attributes="member: 6801845"><p>If you're setting up godzilla/kaiju type monsters, isn't it kind of the point that you <em>can'o</em> fight them directly? That even a modern military might can't really touch them? These monsters are forces of nature, you can no more combat them directly than you can combat a typhoon.</p><p></p><p>You may be able to annoy/distract/mislead them but hacking at Godzilla's toe with a claymore is going to do no more than us being bitten my an ant. Yes, it's annoying and will make us want to swat the ant but that's about it. Enough damage may help redirect Godzilla - nobody likes being bitten by insects - but I would put that under "annoyance damage". Think of it has a few hundred temp hit points that you have to get through before you can start doing any serious damage. Keep hacking at Godzilla's toe and eventually you will slow his speed and may actually hurt him a little bit but it isn't going to kill him.</p><p></p><p>As far as doing real damage, it depends on the monster. If it's a giant clockwork machine you first have to hack your way through it's outer layer and then get to some vital spot. There may be small worker clockwork machines that constantly fight "infection" such as adventurers that you have to battle through. There would have to be multiple steps, such as immobilizing the creature so he doesn't destroy the kingdom followed by destroying some defensive mechanism so you can finally get to it's "heart". Meanwhile you are fighting against the clock because the device has the worker machines doing repairs all of the time.</p><p></p><p>With magic you could do something similar to more flesh and blood monsters. Have a special version of breath water that lets you breath in any liquid.</p><p></p><p>Or just get a special ritual that turns you into colossal creatures as well for the final battle against the king of the monster's.</p><p></p><p>As far as being attacked and damage, I'd probably rely on saving throws instead of directed attacks. The monster is not so much stomping on the PCs as he is trying to crush everything in the general vicinity of the annoyance. Think of it as a stomp area effect with a reflex save for half. Scale damage as you think is appropriate.</p><p></p><p>Ultimately you want to break down the monsters down into different types of varied challenges, both combat and non-combat. Throw in a variety of monsters and challenges but give people achievable goals. Have the first encounter just be helping people evacuate. Have the kaiju "shed" small monsters/parasites (ala Cloverfield) that can actually be fought.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 6951770, member: 6801845"] If you're setting up godzilla/kaiju type monsters, isn't it kind of the point that you [I]can'o[/I] fight them directly? That even a modern military might can't really touch them? These monsters are forces of nature, you can no more combat them directly than you can combat a typhoon. You may be able to annoy/distract/mislead them but hacking at Godzilla's toe with a claymore is going to do no more than us being bitten my an ant. Yes, it's annoying and will make us want to swat the ant but that's about it. Enough damage may help redirect Godzilla - nobody likes being bitten by insects - but I would put that under "annoyance damage". Think of it has a few hundred temp hit points that you have to get through before you can start doing any serious damage. Keep hacking at Godzilla's toe and eventually you will slow his speed and may actually hurt him a little bit but it isn't going to kill him. As far as doing real damage, it depends on the monster. If it's a giant clockwork machine you first have to hack your way through it's outer layer and then get to some vital spot. There may be small worker clockwork machines that constantly fight "infection" such as adventurers that you have to battle through. There would have to be multiple steps, such as immobilizing the creature so he doesn't destroy the kingdom followed by destroying some defensive mechanism so you can finally get to it's "heart". Meanwhile you are fighting against the clock because the device has the worker machines doing repairs all of the time. With magic you could do something similar to more flesh and blood monsters. Have a special version of breath water that lets you breath in any liquid. Or just get a special ritual that turns you into colossal creatures as well for the final battle against the king of the monster's. As far as being attacked and damage, I'd probably rely on saving throws instead of directed attacks. The monster is not so much stomping on the PCs as he is trying to crush everything in the general vicinity of the annoyance. Think of it as a stomp area effect with a reflex save for half. Scale damage as you think is appropriate. Ultimately you want to break down the monsters down into different types of varied challenges, both combat and non-combat. Throw in a variety of monsters and challenges but give people achievable goals. Have the first encounter just be helping people evacuate. Have the kaiju "shed" small monsters/parasites (ala Cloverfield) that can actually be fought. Good luck! [/QUOTE]
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