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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3082373" data-attributes="member: 4441"><p><strong>”Captain Merri,” Manarro Merricanath</strong></p><p><strong>Male Duskling [MoI pg. 10] Totemist [MoI pg.29] 4/Chaos Incarnate 4 [MoI pg. 21]</strong></p><p><em>Medium Fey (Incarnum)</em></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Height:</strong> 4' 11''</p><p><strong>Weight:</strong> 115lbs</p><p><strong>Hair:</strong> Navy</p><p><strong>Eyes:</strong> Deep blue</p><p><strong>Age:</strong> 109</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points]</p><p><strong>Dex:</strong> 16 (+3) [6 points, +2 levels]</p><p><strong>Con:</strong> 18 (+4) [10 points, +2 racial] </p><p><strong>Int:</strong> 12 (+1) [6 points, +2 racial]</p><p><strong>Wis:</strong> 14 (+2) [6 points]</p><p><strong>Cha:</strong> 10 (+0) [2 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> +2 Con, -2 Int, can invest essentia to improve speed by 5ft. per point invested (if wearing light or no armor and carrying no more than a light load), low-light vision, essential pool increased by 1. Meldshaping, wild empathy, totem chakra bind (+1 capacity), totem’s protection, aura of chaos, <em>detect law</em>, chakra bind (crown, feet, hands), expanded soulmeld capacity +1, incarnum radiance 1/day, proficient with simple weapons, and light and medium armor and shields (but not tower shields). </p><p></p><p><strong>Hit Dice:</strong> 4d8+4d6+16</p><p><strong>HP:</strong> 58 (62 with <em>totem avatar</em> shaped)</p><p><strong>AC:</strong> 20 (+4 armor, +3 Dex, +3 natural)</p><p><strong>ACP:</strong> 0</p><p><strong>Init:</strong> +4 (+3 Dex, +1 Sea Legs)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +8 [+8 base, +0 Con]</p><p>Reflex +8 [+5 base, +3 Dex]</p><p>Will +7 [+5 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk:</strong> +5 (1d6/19-20/x2/S, cutlass) </p><p><strong>Ranged Atk:</strong> +8</p><p></p><p><strong>Skills:</strong></p><p>Balance (shipboard) +10 [0 ranks, +3 Dex, +2 Sea Legs, +5 Sailor’s Balance]</p><p>Handle Animal +7 [7 ranks, +0 Cha]</p><p>Knowledge (geography) +5 [8cc ranks, +1 Int]</p><p>Knowledge (nature) +8 [7 ranks, +1 Int]</p><p>Listen +2 [0 ranks, +2 Wis]</p><p>Profession (sailor) +17 [11 ranks, +2 Wis, +4 <em>sailor’s bracers</em>]</p><p>Spot +2 [0 ranks, +2 Wis]</p><p>Survival +9 [7 ranks, +2 Wis]</p><p>Swim +11 [7 ranks, +0 Str, +4 <em>sailor’s bracers</em>]</p><p>Tumble (shipboard) +5 [0 ranks, +3 Dex, +2 Sea Legs]</p><p>Use Rope +7 [0 ranks, +3 Dex, +4 <em>sailor’s bracers</em>]</p><p></p><p><strong>Feats:</strong></p><p>Sea Legs (1st level) [StoWr pg. 93]</p><p>Sailor’s Balance (3rd level) [StoWr pg. 93]</p><p>Bonus Essentia (6th level) [MoI pg. 35]</p><p></p><p><strong>Languages:</strong> Common, Sylvan, Aquan</p><p></p><p><strong>Meldshaping</strong> </p><p>Save DC +2</p><p>Chakra binds (totem, crown, hands or feet) – 1</p><p>Essential pool – 10</p><p>Soulmelds – Totemist 4, Incarnate 4</p><p></p><p><u><em>Soulmelds shaped</em></u></p><p></p><p><em>Incarnate</em></p><p>Hands – Lucky Dice, bound to hands chakra, 1 essential invested = Allows +1 luck bonus to different types of rolls to Merri and all within 30 ft. for 1 round. [MoI pg. 77]</p><p>Arms – Sailor’s Bracers = +4 insight bonus on Swim, Profession (sailor), and Use Rope checks. [MoI pg. 84]</p><p>Shoulders – Wind Cloak = DR 2/magic versus ranged attacks. [MoI pg. 92]</p><p>Feet – Cerulean Sandals = Allows to walk on water like <em>water walk</em> spell. [MoI pg. 63]</p><p></p><p><em>Totemist</em></p><p>Waist – Phoenix Belt, 1 essentia invested = fire resistance 5. [MoI pg. 82]</p><p>Throat - Ankheg Breastplate, 2 essential invested = +4 armor bonus. [MoI pg. 57]</p><p>Heart – Totem Avatar, 3 essential invested = 4 extra hit points, +3 natural AC. [MoI pg. 90]</p><p>Crown (totem) – Frost Helm, bound to totem chakra, 3 essential invested = cold resistance 15, can stun up to 4 targets within 20 ft for 1d4 rounds unless they succeed on a DC 17 Fortitude save. [MoI pg. 67]</p><p></p><p>Other Essentia Investments: none currently</p><p></p><p><strong><u>Equipment</u></strong></p><p>Backpack - 2gp</p><p>2 daggers – 4gp</p><p><em>+1 darksteel (MaoF pg. 178) dagger</em> – 3,802gp</p><p><em>Ioun stone of resistance +1</em> – 2,000gp (A&EG pg. 134)</p><p>4 potions of <em>cure light wounds</em> – 200gp</p><p><a href="http://www.wizards.com/dnd/images/ghostwalk_gallery/88566_620_82.jpg" target="_blank"><em>Pearl octopus</em></a> – 5,000gp [GW pg. 71]</p><p>Hammock (A&EG pg. 22) – 5gp</p><p>Spyglass – 1,000gp</p><p>Sextant – 250gp (StoWr pg. 108)</p><p>Waterskin - 1gp</p><p>50 ft. silk rope - 10gp</p><p>Trail rations (20 days worth) - 10gp</p><p>Belt pouch - 1gp</p><p>2 courtier’s outfits and jewelry – 160gp</p><p>Explorer’s outfit x5 – 50gp</p><p>Traveler’s outfit (Free)</p><p></p><p><strong>Money</strong></p><p>57gp</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Captain Merri is a short and lithe duskling with blue-gray skin, an unruly shock of hair and bushy beard both in navy blue, and dark blue eyes. He wears loose clothing in shades of gray and dark blue, and distains shoes. In a faint echo over his own body is the ghost-like form of the mighty gray render. Dark chitinous plates protect his chest and throat, and a belt of glowing fiery feathers encircles his waist. Surmounting his head is the pale while nodule and mandibles of a frost worm, and his feet are covered with slightly glowing blue sandals. Pale blue leather bracers encircle each wrist, and a pale silver cloak, ever blowing in the breeze, flows from his shoulders. From time to time you can see him playing with some dice in his hand.</p><p></p><p><strong>Personality:</strong> Merri is entirely dedicated to sailing, and considers the fact that he’s won the captaincy of an isle-ship the greatest thing that’s happened in his life. He’s a friend of the underdog, and his glad to see things being shaken up.</p><p></p><p><strong>Background:</strong> Little is known of Merri’s background. He is native to the Kingdom of Knowledge, is rather old, and has served Taala of his own will for many decades. He’s probably one of the stronger practitioners of incarnum in this part of the world, but he often speaks of vague others that far surpass him. He is an excellent captain and has worked with a crew of mixed water and salt genasi with great success. </p><p></p><p>~~~~~~~~~~~~~~~~~~~~</p><p></p><p><strong><u>The Crew of the <em>Khora Aisa</em></u></strong></p><p></p><p>Coming soon...</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3082373, member: 4441"] [b]”Captain Merri,” Manarro Merricanath Male Duskling [MoI pg. 10] Totemist [MoI pg.29] 4/Chaos Incarnate 4 [MoI pg. 21][/b] [I]Medium Fey (Incarnum)[/I] [b]Alignment:[/b] Chaotic Neutral [b]Height:[/b] 4' 11'' [b]Weight:[/b] 115lbs [b]Hair:[/b] Navy [b]Eyes:[/b] Deep blue [b]Age:[/b] 109 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 16 (+3) [6 points, +2 levels] [b]Con:[/b] 18 (+4) [10 points, +2 racial] [b]Int:[/b] 12 (+1) [6 points, +2 racial] [b]Wis:[/b] 14 (+2) [6 points] [b]Cha:[/b] 10 (+0) [2 points] [b]Class and Racial Abilities:[/b] +2 Con, -2 Int, can invest essentia to improve speed by 5ft. per point invested (if wearing light or no armor and carrying no more than a light load), low-light vision, essential pool increased by 1. Meldshaping, wild empathy, totem chakra bind (+1 capacity), totem’s protection, aura of chaos, [I]detect law[/I], chakra bind (crown, feet, hands), expanded soulmeld capacity +1, incarnum radiance 1/day, proficient with simple weapons, and light and medium armor and shields (but not tower shields). [b]Hit Dice:[/b] 4d8+4d6+16 [b]HP:[/b] 58 (62 with [I]totem avatar[/I] shaped) [b]AC:[/b] 20 (+4 armor, +3 Dex, +3 natural) [b]ACP:[/b] 0 [b]Init:[/b] +4 (+3 Dex, +1 Sea Legs) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +8 [+8 base, +0 Con] Reflex +8 [+5 base, +3 Dex] Will +7 [+5 base, +2 Wis] [b]BAB:[/b] +5 [b]Melee Atk:[/b] +5 (1d6/19-20/x2/S, cutlass) [b]Ranged Atk:[/b] +8 [b]Skills:[/b] Balance (shipboard) +10 [0 ranks, +3 Dex, +2 Sea Legs, +5 Sailor’s Balance] Handle Animal +7 [7 ranks, +0 Cha] Knowledge (geography) +5 [8cc ranks, +1 Int] Knowledge (nature) +8 [7 ranks, +1 Int] Listen +2 [0 ranks, +2 Wis] Profession (sailor) +17 [11 ranks, +2 Wis, +4 [I]sailor’s bracers[/I]] Spot +2 [0 ranks, +2 Wis] Survival +9 [7 ranks, +2 Wis] Swim +11 [7 ranks, +0 Str, +4 [I]sailor’s bracers[/I]] Tumble (shipboard) +5 [0 ranks, +3 Dex, +2 Sea Legs] Use Rope +7 [0 ranks, +3 Dex, +4 [I]sailor’s bracers[/I]] [b]Feats:[/b] Sea Legs (1st level) [StoWr pg. 93] Sailor’s Balance (3rd level) [StoWr pg. 93] Bonus Essentia (6th level) [MoI pg. 35] [b]Languages:[/b] Common, Sylvan, Aquan [b]Meldshaping[/b] Save DC +2 Chakra binds (totem, crown, hands or feet) – 1 Essential pool – 10 Soulmelds – Totemist 4, Incarnate 4 [U][I]Soulmelds shaped[/I][/U] [I]Incarnate[/I] Hands – Lucky Dice, bound to hands chakra, 1 essential invested = Allows +1 luck bonus to different types of rolls to Merri and all within 30 ft. for 1 round. [MoI pg. 77] Arms – Sailor’s Bracers = +4 insight bonus on Swim, Profession (sailor), and Use Rope checks. [MoI pg. 84] Shoulders – Wind Cloak = DR 2/magic versus ranged attacks. [MoI pg. 92] Feet – Cerulean Sandals = Allows to walk on water like [I]water walk[/I] spell. [MoI pg. 63] [I]Totemist[/I] Waist – Phoenix Belt, 1 essentia invested = fire resistance 5. [MoI pg. 82] Throat - Ankheg Breastplate, 2 essential invested = +4 armor bonus. [MoI pg. 57] Heart – Totem Avatar, 3 essential invested = 4 extra hit points, +3 natural AC. [MoI pg. 90] Crown (totem) – Frost Helm, bound to totem chakra, 3 essential invested = cold resistance 15, can stun up to 4 targets within 20 ft for 1d4 rounds unless they succeed on a DC 17 Fortitude save. [MoI pg. 67] Other Essentia Investments: none currently [b][u]Equipment[/u][/b] Backpack - 2gp 2 daggers – 4gp [I]+1 darksteel (MaoF pg. 178) dagger[/I] – 3,802gp [I]Ioun stone of resistance +1[/I] – 2,000gp (A&EG pg. 134) 4 potions of [I]cure light wounds[/I] – 200gp [URL=http://www.wizards.com/dnd/images/ghostwalk_gallery/88566_620_82.jpg][I]Pearl octopus[/i][/URL] – 5,000gp [GW pg. 71] Hammock (A&EG pg. 22) – 5gp Spyglass – 1,000gp Sextant – 250gp (StoWr pg. 108) Waterskin - 1gp 50 ft. silk rope - 10gp Trail rations (20 days worth) - 10gp Belt pouch - 1gp 2 courtier’s outfits and jewelry – 160gp Explorer’s outfit x5 – 50gp Traveler’s outfit (Free) [b]Money[/b] 57gp ~~~~~ [b]Appearance:[/b] Captain Merri is a short and lithe duskling with blue-gray skin, an unruly shock of hair and bushy beard both in navy blue, and dark blue eyes. He wears loose clothing in shades of gray and dark blue, and distains shoes. In a faint echo over his own body is the ghost-like form of the mighty gray render. Dark chitinous plates protect his chest and throat, and a belt of glowing fiery feathers encircles his waist. Surmounting his head is the pale while nodule and mandibles of a frost worm, and his feet are covered with slightly glowing blue sandals. Pale blue leather bracers encircle each wrist, and a pale silver cloak, ever blowing in the breeze, flows from his shoulders. From time to time you can see him playing with some dice in his hand. [b]Personality:[/b] Merri is entirely dedicated to sailing, and considers the fact that he’s won the captaincy of an isle-ship the greatest thing that’s happened in his life. He’s a friend of the underdog, and his glad to see things being shaken up. [b]Background:[/b] Little is known of Merri’s background. He is native to the Kingdom of Knowledge, is rather old, and has served Taala of his own will for many decades. He’s probably one of the stronger practitioners of incarnum in this part of the world, but he often speaks of vague others that far surpass him. He is an excellent captain and has worked with a crew of mixed water and salt genasi with great success. ~~~~~~~~~~~~~~~~~~~~ [b][u]The Crew of the [I]Khora Aisa[/I][/u][/b] Coming soon... [/QUOTE]
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