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Anything But Normal, Sailing the Endless Falls... Characters Selected!
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<blockquote data-quote="Bront" data-source="post: 3030495" data-attributes="member: 19696"><p>Here's Ekilu so far. My Darfellan Spirit Shamen/Storm Lord.</p><p></p><p>I'll get to the background a bit later, and I still need to finish his gear, but I have a fun backstory in store for him that should give Isida lots of fun plot hooks. I'm willing to tie him in with anyone else. I see him as the Sailor/hunter/Gatherer/wiseman, with an even keeled personality. He also holds a special place in his races society, though he feels he doesn't live up to it.</p><p>[sblock=Ekilu]<strong><u><span style="font-size: 12px">Ekilu ka Wooli (Ekilu the White)</span></u></strong></p><p><span style="font-size: 9px"><em>Darfellan Spirit Shamen 6/Storm Lord 2</em></span></p><p></p><p><strong>Age:</strong> 21</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5'0"</p><p><strong>Weight:</strong> 176</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> None</p><p><strong>Skin:</strong> All White</p><p></p><p><strong>STR:</strong> 18 [+4] (6 points +2 Racial +2 Item) </p><p><strong>DEX:</strong> 10 [--] (4 points -2 Racial) </p><p><strong>CON:</strong> 12 [+1] (4 points) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 18 [+4] (10 points +2 level) </p><p><strong>CHA:</strong> 12 [+1] (4 points)</p><p></p><p><strong>Hit Point:</strong> 58</p><p><strong>Hit Dice:</strong> 8d8 + 8</p><p><strong>Armor Class:</strong> 20 (10 base + 5 Armor + 3 Shield + 2 Natural), 10 Touch, 20 Flat Footed</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +5</p><p>- <strong>Melee:</strong> +9</p><p>- <strong>Ranged:</strong> +5</p><p></p><p><strong>Speed:</strong> 20’ (Swim 40'(50'))</p><p></p><p><strong>FORT:</strong> +12 (8 Base + 1 Con + 2 Feat + 1 item)</p><p><strong>REFL:</strong> +3 (2 Base + 0 Dex + 1 item)</p><p><strong>WILL:</strong> +13 (8 Base + 4 Wis + 1 item)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Racial</span></p><p><span style="font-size: 9px">- <em>+8 Swim, may take 10, 40' Swim speed, can run while swimming</em></span></p><p><span style="font-size: 9px">- <em>Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)</em></span></p><p><span style="font-size: 9px">- <em>Bite: 1d6 + 1 1/2 Str as Primary</em></span></p><p><span style="font-size: 9px">- <em>Echolocation: Blindsense 20' underwater</em></span></p><p><span style="font-size: 9px">- <em>Racial Hatred: +2 to hit and damage Sahuagin</em></span></p><p><span style="font-size: 9px">Spirit Shamen</span></p><p><span style="font-size: 9px">- <em>Spirit Guide: Whale - Wisdom, Power</em></span></p><p><span style="font-size: 9px">-- <em>Alertness</em></span></p><p><span style="font-size: 9px">-- <em>Folow the Guide: May make second will save vs enchantment spells 1 round later</em></span></p><p><span style="font-size: 9px">- <em>Wild Empathy +7 (6 level +1 Charisma)/i]</em></span></p><p><span style="font-size: 9px"><em>- <em>Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day</em></em></span></p><p><span style="font-size: 9px"><em>- <em>Detect Spirits: As Detect Undead but for spirits</em></em></span></p><p><span style="font-size: 9px"><em>- <em>Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.</em></em></span></p><p><span style="font-size: 9px"><em>- <em>Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack</em></em></span></p><p><span style="font-size: 9px"><em>Stormlord</em></span></p><p><span style="font-size: 9px"><em>- <em>Enhanced Javelins: Thrown Javelins considered +1 magic weapons</em></em></span></p><p><span style="font-size: 9px"><em>- <em>Electricity Reistance: 5</em></em></span></p><p><span style="font-size: 9px"><em>- <em>Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand</em></em></span></p><p><span style="font-size: 9px"><em>Spells</em></span></p><p><span style="font-size: 9px"><em>- <em>Scales of the Sealord</em>Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)</em></span><em></em></p><p><em></em></p><p><em><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">1st Level</span></em></p><p><em><span style="font-size: 9px">- <em>Endurance</em></span></em></p><p><em><span style="font-size: 9px">3rd Level</span></em></p><p><em><span style="font-size: 9px">- <em>Great Fortitude</em></span></em></p><p><em><span style="font-size: 9px">6th Level</span></em></p><p><em><span style="font-size: 9px">- <em>Weapon Focus: Spear</em></span></em></p><p><em> </em></p><p><em><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></em></p><p><em><span style="font-size: 9px">Concentration +6 (5 ranks + 1 Con)</span></em></p><p><em><span style="font-size: 9px">Heal +9 (5 ranks + 4 Wis)</span></em></p><p><em><span style="font-size: 9px">KN: Geography +6 (5 ranks + 1 Int)</span></em></p><p><em><span style="font-size: 9px">KN: History +3 (2 ranks + 1 Int)</span></em></p><p><em><span style="font-size: 9px">KN: Nature +8 (7 ranks + 1 Int)</span></em></p><p><em><span style="font-size: 9px">Language (1 CC rank)</span></em></p><p><em><span style="font-size: 9px">Listen +9 (3 ranks + 4 Wis + 2 Feat)</span></em></p><p><em><span style="font-size: 9px">Prof: Sailor +9 (5 ranks + 4 Wis) </span></em></p><p><em><span style="font-size: 9px">Spellcraft +3 (2 ranks + 1 Int)</span></em></p><p><em><span style="font-size: 9px">Spot +9 (3 ranks + 4 Wis +2 Feat)</span></em></p><p><em><span style="font-size: 9px">Survival ++11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy)</span></em></p><p><em><span style="font-size: 9px">Swim +16 (5 ranks +8 Racial +3 Str)</span></em></p><p><em></em></p><p><em><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">- <em>Darfellan</em></span></em></p><p><em><span style="font-size: 9px">- <em>Common</em></span></em></p><p><em><span style="font-size: 9px">- <em>Aquan</em></span></em></p><p><em></em></p><p><em><u><strong>Spellcasting:</strong></u><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"><strong>Caster Level:</strong> 8 (Druid Spell List)</span></em></p><p><em><span style="font-size: 9px"><strong>Save DC:</strong> 10 + 1 CHA + Level</span></em></p><p><em><span style="font-size: 9px"><strong>Spells Known or Available:</strong></span></em></p><p><em><span style="font-size: 9px"><strong>Oth level – 3</strong> Detect Magic, Light, Resistance<em>(6/day)</em> </span></em></p><p><em><span style="font-size: 9px"><strong>1st level – 3</strong> Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) <em>(7/day)</em></span></em></p><p><em><span style="font-size: 9px"><strong>2nd level – 2</strong> Cloudburst (CD 158), Bear's Endurance<em>(7/day)</em></span></em></p><p><em><span style="font-size: 9px"><strong>3rd level – 2</strong> Scales of the Sealord (SW 121), Call Lightning <em>(6/day)</em></span></em></p><p><em><span style="font-size: 9px"><strong>4th level – 1</strong> Cuse Serious Wounds<em>(5/day)</em></span></em></p><p><em></em></p><p><em><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"><strong>Melee weapons</strong></span></em></p><p><em><span style="font-size: 9px">-<strong>Storm's Fury</strong> Spear +1, +11 (1d8+7+1d6, 20/x2) <em>Fine spear engraved with bolts of lightening</em> (2302gp, 6lb*)</span></em></p><p><em><span style="font-size: 9px">-Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*)</span></em></p><p><em><span style="font-size: 9px">-Bite, +9(4) (1d6+6, 20/x2) <em>Natural Attack</em></span></em></p><p><em><span style="font-size: 9px">-Hand Axe, +9 (1d6+4, 20/x3) <em>Hand Axe</em> (6gp, 3lb)</span></em></p><p><em><span style="font-size: 9px">-Dagger, +9 (1d4+4, 20/x2) <em>Dagger</em> (2gp, 1lb)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"><strong>Ranged weapons</strong></span></em></p><p><em><span style="font-size: 9px">-<strong>Storm's Fury</strong> Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.)</span></em></p><p><em><span style="font-size: 9px">-Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.)</span></em></p><p><em><span style="font-size: 9px">-<strong>Seaman's Bow</strong> MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) <em>Fine bow of an able seaman</em> (675gp, 2lb*)</span></em></p><p><em><span style="font-size: 9px">-Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*)</span></em></p><p><em><span style="font-size: 9px">-Dagger, +5 (1d6+4, 19/x2, 10 ft.) <em>Dagger</em></span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least.</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"><strong>Armor</strong></span></em></p><p><em><span style="font-size: 9px">-<strong>Name</strong> Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) <em>Description</em> (2100gp, 12.5lb)</span></em></p><p><em><span style="font-size: 9px">-<strong>Spirit's Shell</strong> Animated Mithril Heavy Shield +1 (AC +3, ACP 0) <em>A Mithril shield designed to look like a clam shell, said to be animated by the spirits of the sea.</em> (10020gp, 7.5lb)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px"><strong>Miscellaneous Items</strong></span></em></p><p><em><span style="font-size: 9px">- <strong>Wind's Defense</strong>, Ring of Protection +1, <em>Golden Ring carved with swirling winds</em> (2000gp, -lb) </span></em></p><p><em><span style="font-size: 9px">- <strong>Shark's Gloves</strong>, Strength +2, <em>Sharkskin gloves with runes carved along the insides</em> (4000gp, -lb)</span></em></p><p><em><span style="font-size: 9px">- Vest of Resistance +1 (1000gp, 1lb)</span></em></p><p><em><span style="font-size: 9px">- Adventurer’s Outfit (-gp, -lb)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">- Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight)</span></em></p><p><em><span style="font-size: 9px">-- Weapons noted above</span></em></p><p><em><span style="font-size: 9px">-- 60 Arrows (3gp, 9lb*)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">- Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight)</span></em></p><p><em><span style="font-size: 9px">-- Bedroll (1sp 5lb*)</span></em></p><p><em><span style="font-size: 9px">-- Flint & Steel (1, -lb*)</span></em></p><p><em><span style="font-size: 9px">-- Grappling Hook (1gp, 4 lb*) </span></em></p><p><em><span style="font-size: 9px">-- Rope, 50' Silk (10gp, 5lb*)</span></em></p><p><em><span style="font-size: 9px">-- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*)</span></em></p><p><em><span style="font-size: 9px">-- Potion of Enlarge (50gp, -lb*)</span></em></p><p><em><span style="font-size: 9px">-- 2 Waterskins (2gp, 8lb*)</span></em></p><p><em><span style="font-size: 9px">-- 6 Days Rations (3gp, 6lb*)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">-Belt Pouch (1gp, .5lb)</span></em></p><p><em><span style="font-size: 9px">--Amulet of Everburning Flame (110gp, -lb)</span></em></p><p><em><span style="font-size: 9px"></span></em></p><p><em><span style="font-size: 9px">* Weight not counted due to container</span></em></p><p><em><span style="font-size: 9px">Weight Carried: 32.5 lb</span></em></p><p><em><span style="font-size: 9px">Remaining money: 136 gp 9 sp</span></em></p><p><em></em></p><p><em><strong><u>Encumberance</u></strong><span style="font-size: 9px"> </span></em></p><p><em><span style="font-size: 9px"><strong>Capacity:</strong> 100, 200, 300</span></em></p><p><em><span style="font-size: 9px"><strong>Lift:</strong> 600</span></em></p><p><em><span style="font-size: 9px"><strong>Push/Drag:</strong> 1500</span></em></p><p><em></em></p><p><em><strong><u>Description</u></strong></em></p><p><em></em></p><p><em><strong><u>Personality</u></strong></em></p><p><em></em></p><p><em><strong><u>Background</u></strong>[/sblock]</em></p><p><em>Edit: Finished just about everything but background/personality.</em></p></blockquote><p></p>
[QUOTE="Bront, post: 3030495, member: 19696"] Here's Ekilu so far. My Darfellan Spirit Shamen/Storm Lord. I'll get to the background a bit later, and I still need to finish his gear, but I have a fun backstory in store for him that should give Isida lots of fun plot hooks. I'm willing to tie him in with anyone else. I see him as the Sailor/hunter/Gatherer/wiseman, with an even keeled personality. He also holds a special place in his races society, though he feels he doesn't live up to it. [sblock=Ekilu][b][u][Size=3]Ekilu ka Wooli (Ekilu the White)[/size][/u][/b] [Size=1][I]Darfellan Spirit Shamen 6/Storm Lord 2[/i][/size] [B]Age:[/B] 21 [B]Gender:[/B] Male [B]Height:[/B] 5'0" [B]Weight:[/B] 176 [B]Eyes:[/B] Blue [B]Hair:[/B] None [B]Skin:[/B] All White [B]STR:[/B] 18 [+4] (6 points +2 Racial +2 Item) [B]DEX:[/B] 10 [--] (4 points -2 Racial) [B]CON:[/B] 12 [+1] (4 points) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 18 [+4] (10 points +2 level) [B]CHA:[/B] 12 [+1] (4 points) [B]Hit Point:[/B] 58 [B]Hit Dice:[/B] 8d8 + 8 [B]Armor Class:[/B] 20 (10 base + 5 Armor + 3 Shield + 2 Natural), 10 Touch, 20 Flat Footed [B]Initiative:[/B] +0 [B]BAB:[/B] +5 - [b]Melee:[/B] +9 - [b]Ranged:[/B] +5 [B]Speed:[/B] 20’ (Swim 40'(50')) [B]FORT:[/B] +12 (8 Base + 1 Con + 2 Feat + 1 item) [B]REFL:[/B] +3 (2 Base + 0 Dex + 1 item) [B]WILL:[/B] +13 (8 Base + 4 Wis + 1 item) [u][B]Abilities:[/B][/u][size=1] Racial - [i]+8 Swim, may take 10, 40' Swim speed, can run while swimming[/i] - [i]Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)[/i] - [i]Bite: 1d6 + 1 1/2 Str as Primary[/i] - [i]Echolocation: Blindsense 20' underwater[/i] - [i]Racial Hatred: +2 to hit and damage Sahuagin[/i] Spirit Shamen - [i]Spirit Guide: Whale - Wisdom, Power[/i] -- [i]Alertness[/i] -- [i]Folow the Guide: May make second will save vs enchantment spells 1 round later[/i] - [i]Wild Empathy +7 (6 level +1 Charisma)/i] - [i]Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day[/i] - [i]Detect Spirits: As Detect Undead but for spirits[/i] - [i]Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.[/i] - [i]Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack[/i] Stormlord - [i]Enhanced Javelins: Thrown Javelins considered +1 magic weapons[/i] - [i]Electricity Reistance: 5[/i] - [i]Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand[/i] Spells - [i]Scales of the Sealord[/i]Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)[/i][/size][i] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Endurance[/i] 3rd Level - [i]Great Fortitude[/i] 6th Level - [i]Weapon Focus: Spear[/i][/size] [u][B]Skills:[/B][/u][size=1] Concentration +6 (5 ranks + 1 Con) Heal +9 (5 ranks + 4 Wis) KN: Geography +6 (5 ranks + 1 Int) KN: History +3 (2 ranks + 1 Int) KN: Nature +8 (7 ranks + 1 Int) Language (1 CC rank) Listen +9 (3 ranks + 4 Wis + 2 Feat) Prof: Sailor +9 (5 ranks + 4 Wis) Spellcraft +3 (2 ranks + 1 Int) Spot +9 (3 ranks + 4 Wis +2 Feat) Survival ++11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy) Swim +16 (5 ranks +8 Racial +3 Str)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Darfellan[/i] - [i]Common[/i] - [i]Aquan[/i][/size] [u][b]Spellcasting:[/b][/u][size=1] [b]Caster Level:[/b] 8 (Druid Spell List) [b]Save DC:[/b] 10 + 1 CHA + Level [b]Spells Known or Available:[/b] [b]Oth level – 3[/b] Detect Magic, Light, Resistance[i](6/day)[/i] [b]1st level – 3[/b] Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) [i](7/day)[/i] [b]2nd level – 2[/b] Cloudburst (CD 158), Bear's Endurance[i](7/day)[/i] [b]3rd level – 2[/b] Scales of the Sealord (SW 121), Call Lightning [i](6/day)[/i] [b]4th level – 1[/b] Cuse Serious Wounds[i](5/day)[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -[b]Storm's Fury[/b] Spear +1, +11 (1d8+7+1d6, 20/x2) [i]Fine spear engraved with bolts of lightening[/i] (2302gp, 6lb*) -Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*) -Bite, +9(4) (1d6+6, 20/x2) [i]Natural Attack[/i] -Hand Axe, +9 (1d6+4, 20/x3) [i]Hand Axe[/i] (6gp, 3lb) -Dagger, +9 (1d4+4, 20/x2) [i]Dagger[/i] (2gp, 1lb) [b]Ranged weapons[/b] -[b]Storm's Fury[/b] Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.) -Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.) -[b]Seaman's Bow[/b] MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) [i]Fine bow of an able seaman[/i] (675gp, 2lb*) -Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*) -Dagger, +5 (1d6+4, 19/x2, 10 ft.) [i]Dagger[/i] Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least. [b]Armor[/b] -[b]Name[/b] Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) [i]Description[/i] (2100gp, 12.5lb) -[b]Spirit's Shell[/b] Animated Mithril Heavy Shield +1 (AC +3, ACP 0) [i]A Mithril shield designed to look like a clam shell, said to be animated by the spirits of the sea.[/i] (10020gp, 7.5lb) [b]Miscellaneous Items[/b] - [b]Wind's Defense[/b], Ring of Protection +1, [i]Golden Ring carved with swirling winds[/i] (2000gp, -lb) - [b]Shark's Gloves[/b], Strength +2, [i]Sharkskin gloves with runes carved along the insides[/i] (4000gp, -lb) - Vest of Resistance +1 (1000gp, 1lb) - Adventurer’s Outfit (-gp, -lb) - Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight) -- Weapons noted above -- 60 Arrows (3gp, 9lb*) - Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight) -- Bedroll (1sp 5lb*) -- Flint & Steel (1, -lb*) -- Grappling Hook (1gp, 4 lb*) -- Rope, 50' Silk (10gp, 5lb*) -- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*) -- Potion of Enlarge (50gp, -lb*) -- 2 Waterskins (2gp, 8lb*) -- 6 Days Rations (3gp, 6lb*) -Belt Pouch (1gp, .5lb) --Amulet of Everburning Flame (110gp, -lb) * Weight not counted due to container Weight Carried: 32.5 lb Remaining money: 136 gp 9 sp[/size] [b][u]Encumberance[/u][/b][size=1] [b]Capacity:[/b] 100, 200, 300 [b]Lift:[/b] 600 [b]Push/Drag:[/b] 1500[/size] [b][u]Description[/u][/b] [b][u]Personality[/u][/b] [b][u]Background[/u][/b][/sblock] Edit: Finished just about everything but background/personality.[/i] [/QUOTE]
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Anything But Normal, Sailing the Endless Falls... Characters Selected!
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