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Anything But Normal, Sailing the Endless Falls... Characters Selected!
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<blockquote data-quote="sans" data-source="post: 3031047" data-attributes="member: 42554"><p>Isida, how is this for "anything but normal"?</p><p></p><p>An awakened transmuter-domain wizard octopus who is carried around <em>inside</em> his small water elemental familiar.</p><p></p><p>The water elemental familiar is gained by the improved familiar. We can use the mounted combat rules when the octopus is inside the elemental. </p><p></p><p>Unforunately, I need a couple of house rules to play this:</p><p>1) permission to play an awakened animal (awakened as in the druid spell)</p><p>2) a fudged +3d6 INT roll during the awakening. Enough for an INT high enough for the octopus to be a wizard</p><p>3) the water elemental has to be able to walk on land (this might already be in the rules, but the MM is unclear)</p><p>4) the water elemental was to be able to hold the octopus inside it (they are both size small, but an octopus is a master at contortion)</p><p></p><p>Note all these rulings are soley to bring the concept to life and none will be used for any kind of optimization or min/maxing. In fact, all my feats will be for mounted spell casting and eschew materials.</p><p></p><p>If the above is not acceptable, then I'l come up with some variation (some kind of tiny, level adjusted creature carried around by a cohort in a fishbowl, or something like that). I'd need more time to research this.</p></blockquote><p></p>
[QUOTE="sans, post: 3031047, member: 42554"] Isida, how is this for "anything but normal"? An awakened transmuter-domain wizard octopus who is carried around [i]inside[/i] his small water elemental familiar. The water elemental familiar is gained by the improved familiar. We can use the mounted combat rules when the octopus is inside the elemental. Unforunately, I need a couple of house rules to play this: 1) permission to play an awakened animal (awakened as in the druid spell) 2) a fudged +3d6 INT roll during the awakening. Enough for an INT high enough for the octopus to be a wizard 3) the water elemental has to be able to walk on land (this might already be in the rules, but the MM is unclear) 4) the water elemental was to be able to hold the octopus inside it (they are both size small, but an octopus is a master at contortion) Note all these rulings are soley to bring the concept to life and none will be used for any kind of optimization or min/maxing. In fact, all my feats will be for mounted spell casting and eschew materials. If the above is not acceptable, then I'l come up with some variation (some kind of tiny, level adjusted creature carried around by a cohort in a fishbowl, or something like that). I'd need more time to research this. [/QUOTE]
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