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Anything But Normal, Sailing the Endless Falls... Characters Selected!
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<blockquote data-quote="Kelleris" data-source="post: 3035464" data-attributes="member: 19130"><p>Alright, Isida I'm moiling away at my character and I wanted to ask you a few things -</p><p></p><p>I'd like an item like the <em>monk's belt</em> that increases my effective class level for cursing. The belt gives you +5 levels for AC and unarmed damage purposes and an additional use of the Stunning Fist feat, so I was thinking for the same price (13,000 gold) how about an item that gives me +3 levels for cursing and another use of the curse per day?</p><p></p><p>In the same vein, there's a feat called Empower Curse that increases the penalty inflicted by your curses by 1. I have two additional curses from feats that give a larger penalty but a more specific effect (only one save or two skills instead of all saves, attacks, checks, and damage). Could I increase the benefit of that feat proportinately for the more specific curses? Otherwise it isn't a very good feat for me. So, for instance, I can inflict either -2 on everything or -5 on two skills. Can I have that feat increase those penalties to -3 and -8 instead of -3 and -6?</p><p></p><p>Also, for the extra-special bonus section of the character, I was thinking about doing some work on a port city that Lupaz often visited and that has close trade relations with the Kingdom of Knowledge. I thought it could serve as a first stop for our exiled selves. Does that sound good to you?</p><p></p><p>I like the character so far thematically, but he's looking pretty weak against the others that have been posted, combat- and save-wise. I was hoping to be able to contribute in combat outside of the cursing, but I guess I'll need to just think scout and debuffer. I've never tried that before - I can't win, but I can make sure people lose.</p><p></p><p>EDIT: Oh, and I wanted to check on taking a flaw to lose the Hexblade's Simple and Martial weapon proficiences, Light Armor proficiency, and ability to cast in light armor without penalty. That's a lot of stuff to not be getting anything for. (In this case the flaw would simply represent devoting that training time to something else, i.e. better cursing.)</p><p></p><p>For that matter, can you think of a good way to represent an Unlucky flaw? Maybe something like a -1 luck penalty on all saving throws or something.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3035464, member: 19130"] Alright, Isida I'm moiling away at my character and I wanted to ask you a few things - I'd like an item like the [i]monk's belt[/i] that increases my effective class level for cursing. The belt gives you +5 levels for AC and unarmed damage purposes and an additional use of the Stunning Fist feat, so I was thinking for the same price (13,000 gold) how about an item that gives me +3 levels for cursing and another use of the curse per day? In the same vein, there's a feat called Empower Curse that increases the penalty inflicted by your curses by 1. I have two additional curses from feats that give a larger penalty but a more specific effect (only one save or two skills instead of all saves, attacks, checks, and damage). Could I increase the benefit of that feat proportinately for the more specific curses? Otherwise it isn't a very good feat for me. So, for instance, I can inflict either -2 on everything or -5 on two skills. Can I have that feat increase those penalties to -3 and -8 instead of -3 and -6? Also, for the extra-special bonus section of the character, I was thinking about doing some work on a port city that Lupaz often visited and that has close trade relations with the Kingdom of Knowledge. I thought it could serve as a first stop for our exiled selves. Does that sound good to you? I like the character so far thematically, but he's looking pretty weak against the others that have been posted, combat- and save-wise. I was hoping to be able to contribute in combat outside of the cursing, but I guess I'll need to just think scout and debuffer. I've never tried that before - I can't win, but I can make sure people lose. EDIT: Oh, and I wanted to check on taking a flaw to lose the Hexblade's Simple and Martial weapon proficiences, Light Armor proficiency, and ability to cast in light armor without penalty. That's a lot of stuff to not be getting anything for. (In this case the flaw would simply represent devoting that training time to something else, i.e. better cursing.) For that matter, can you think of a good way to represent an Unlucky flaw? Maybe something like a -1 luck penalty on all saving throws or something. [/QUOTE]
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