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Anything But Normal, Sailing the Endless Falls... Characters Selected!
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<blockquote data-quote="Kelleris" data-source="post: 3039057" data-attributes="member: 19130"><p>Okay, I have achieved mostly-done-ness. Now for filling in more background stuff. So, I had one last couple of questions for you, Isida -</p><p></p><p>My concept is that Lupaz is basically dispatched to tip the scales in whichever direction best suits the Kingdom of Knowledge when the elemental weirds' divinations come up reading "could go either way". So I basically get close to the person or persons that are at the crux of an upcoming event (finding them through scent-tracking, rapid travel with dimension door, and Knowledge (local) and (geography) and spread the unluck until things have a much better chance of going the way the Kingdom wants. So things like splitting off a royal ambassador from his guards while he's travelling through rough terrain and then giving him a -13 penalty on Survival and Balance checks so he gets lost and never gets to an important meeting (or simply gets there late). Or afflicting an army's standard-bearers with a -8 on their Will saves the morning of a key battle so they fail their saves against fear and break and run at a bad time or cursing an adventuring party's leader with -5 on everything when they start getting to close to making a fateful discovery. Pebble-in-a-river sorts of things.</p><p></p><p>Is that too underhanded or subtle for the Kingdom of Knowledge? I'm reading them as pretty Neutral-ish and kinda mercenary, and having someone to nudge your prophecies into line is a huge competitive advantage (especially since Lupaz basically works for information alone). If that's not the case, is there some sneakier element within the Kingdom that I could work for instead, like say the time elementals themselves (which would of course give me somewhat of a conflicted motivation for this game)? Either way, what's the hierarchy here like? I assume I'm usually left to my own devices to accomplish whatever task I'm given, but maybe I have some official ranking in the military instead, or access to some of the Kingdom's resources while on missions? I still have a feat slot left over if you would like me to use it to model some kind of campaign-specific benefit. (I'm okay either way, but you may have a preference.)</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3039057, member: 19130"] Okay, I have achieved mostly-done-ness. Now for filling in more background stuff. So, I had one last couple of questions for you, Isida - My concept is that Lupaz is basically dispatched to tip the scales in whichever direction best suits the Kingdom of Knowledge when the elemental weirds' divinations come up reading "could go either way". So I basically get close to the person or persons that are at the crux of an upcoming event (finding them through scent-tracking, rapid travel with dimension door, and Knowledge (local) and (geography) and spread the unluck until things have a much better chance of going the way the Kingdom wants. So things like splitting off a royal ambassador from his guards while he's travelling through rough terrain and then giving him a -13 penalty on Survival and Balance checks so he gets lost and never gets to an important meeting (or simply gets there late). Or afflicting an army's standard-bearers with a -8 on their Will saves the morning of a key battle so they fail their saves against fear and break and run at a bad time or cursing an adventuring party's leader with -5 on everything when they start getting to close to making a fateful discovery. Pebble-in-a-river sorts of things. Is that too underhanded or subtle for the Kingdom of Knowledge? I'm reading them as pretty Neutral-ish and kinda mercenary, and having someone to nudge your prophecies into line is a huge competitive advantage (especially since Lupaz basically works for information alone). If that's not the case, is there some sneakier element within the Kingdom that I could work for instead, like say the time elementals themselves (which would of course give me somewhat of a conflicted motivation for this game)? Either way, what's the hierarchy here like? I assume I'm usually left to my own devices to accomplish whatever task I'm given, but maybe I have some official ranking in the military instead, or access to some of the Kingdom's resources while on missions? I still have a feat slot left over if you would like me to use it to model some kind of campaign-specific benefit. (I'm okay either way, but you may have a preference.) [/QUOTE]
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