Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Anything But Normal, Sailing the Endless Falls...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3109740" data-attributes="member: 4441"><p>Captain Merri is more than happy to talk about the Destiny Dancer. Apparently the air-ropes help provide additonal wind and fuel to the fire-sails, for the brighter they burn the faster the ship goes. But this kind of ship is not totally dependent upon elemental power. Other magic and powers have gone into its making, giving it the attributes of animals or magical beasts when necessary. "<span style="color: darkslateblue">This ship has the soul o' th' land within her, and she can muster th' forces of nature herself if need be. But she responds to th' hand of a firm master, just like any good ship. Ye 'ave t' be careful o' her size, ye see? She be far bigger than most, and while she's a limber and athletic girl, ye still can't put a badger in a vole's burrow, eh? Aye, she's spoiled me already, she has...</span>" the captain says fondly.</p><p></p><p> Nissa - [sblock]You learn from the tempest twins that their creation was part of a very long-term coup to bring the Kingdom of Knowledge under the time elemental's control. The reason behind this is that the time elementals are masters of time, which gives them a great deal of power, but they want more. They want control over not just time but fate as well. With yet more time and close study, the time elementals hope to gain powers over fate by doing... something with the weirds. The tempest twins are not too sure exactly what, but they fear the result. A royal time elemental with the power to predict and control fate as well as time would have unprecedented power. However, they know this can't happen for a good long while yet. The time elementals needs unobstructed access to many weirds to learn what they must, hence the coup.</p><p></p><p>OOC: Basically you already have them at the Helpful stage. It's just that the Helpful stage is not the same for everyone. A compassionate warrior might be willing to go to battle for you, a steadfast healer would risk going into a dangerous situation to heal you, and the tempest twins are willing to negotiate a new contract with you. Consider this: They were born of time elemental blood for the purpose of helping bring about this long-term coup. They bargained <em>one hundred generations</em> of service in exchange for the power this coup would bring. They have been betrayed in the deepest way possible. To even consider opening another contract with anyone is an extraordinary gesture of trust and respect.[/sblock] Vaukriel - [sblock]You learn from the tempest twins that their creation was part of a very long-term coup to bring the Kingdom of Knowledge under the time elemental's control. The reason behind this is that the time elementals are masters of time, which gives them a great deal of power, but they want more. They want control over not just time but fate as well. With yet more time and close study, the time elementals hope to gain powers over fate by doing... something with the weirds. The tempest twins are not too sure exactly what, but they fear the result. A royal time elemental with the power to predict and control fate as well as time would have unprecedented power. However, they know this can't happen for a good long while yet. The time elementals needs unobstructed access to many weirds to learn what they must, hence the coup. Ciron seems to be telling the truth. He practically shakes with rage when he mentions their betrayal.[/sblock] The group talks and talks with the tempest twins as Captain Merri pilots the Destiny Dancer to the foot of the Crystalline Falls, not more than a few hours away. </p><p></p><p>With a series of gestures, Captain Merri then clasps the wheel and shouts for the crew to pull in the sails. There's some small shudders along the side of the ship, and those looking can see wings, like those of some exotic bird, first appear in relief along the sides of the ship, then take on form and color, and finally stretch out. With a heave, the wings pump like oars, lifting the ship into the air, departing her from the water. Soaring across the face of the falls, the Destiny Dancer gains height, adroitly dodging the falling crystal, until she's at the air-port of Bluegorge.</p><p></p><p>The city's name comes from the enormous gorge that splits the falls into two equal halves, yet is tall enough on the inside to have a dry gorge (made of its famous bluish rock) that extends far downward. The city rises both high above descends far below into the rock, a percarious city that bursts with the wealth of no less than a dozen kingdoms. The captain brings the ship in neatly at the Northfire Tower. All around you are more ships (some coming in on cloud-ferries that allow a water-bound ship to reach Bluegorge safely) and sailors. Merchants also abound at the markets just beyond the docks, barking out their wares in a nearly continuous market that seems to dominate the edges of the city, colonizing the towers like ants in great rings. In the middle are government buildings, and between are residences, squashed amidst all the bustle of the busy city.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3109740, member: 4441"] Captain Merri is more than happy to talk about the Destiny Dancer. Apparently the air-ropes help provide additonal wind and fuel to the fire-sails, for the brighter they burn the faster the ship goes. But this kind of ship is not totally dependent upon elemental power. Other magic and powers have gone into its making, giving it the attributes of animals or magical beasts when necessary. "[color=darkslateblue]This ship has the soul o' th' land within her, and she can muster th' forces of nature herself if need be. But she responds to th' hand of a firm master, just like any good ship. Ye 'ave t' be careful o' her size, ye see? She be far bigger than most, and while she's a limber and athletic girl, ye still can't put a badger in a vole's burrow, eh? Aye, she's spoiled me already, she has...[/color]" the captain says fondly. Nissa - [sblock]You learn from the tempest twins that their creation was part of a very long-term coup to bring the Kingdom of Knowledge under the time elemental's control. The reason behind this is that the time elementals are masters of time, which gives them a great deal of power, but they want more. They want control over not just time but fate as well. With yet more time and close study, the time elementals hope to gain powers over fate by doing... something with the weirds. The tempest twins are not too sure exactly what, but they fear the result. A royal time elemental with the power to predict and control fate as well as time would have unprecedented power. However, they know this can't happen for a good long while yet. The time elementals needs unobstructed access to many weirds to learn what they must, hence the coup. OOC: Basically you already have them at the Helpful stage. It's just that the Helpful stage is not the same for everyone. A compassionate warrior might be willing to go to battle for you, a steadfast healer would risk going into a dangerous situation to heal you, and the tempest twins are willing to negotiate a new contract with you. Consider this: They were born of time elemental blood for the purpose of helping bring about this long-term coup. They bargained [i]one hundred generations[/i] of service in exchange for the power this coup would bring. They have been betrayed in the deepest way possible. To even consider opening another contract with anyone is an extraordinary gesture of trust and respect.[/sblock] Vaukriel - [sblock]You learn from the tempest twins that their creation was part of a very long-term coup to bring the Kingdom of Knowledge under the time elemental's control. The reason behind this is that the time elementals are masters of time, which gives them a great deal of power, but they want more. They want control over not just time but fate as well. With yet more time and close study, the time elementals hope to gain powers over fate by doing... something with the weirds. The tempest twins are not too sure exactly what, but they fear the result. A royal time elemental with the power to predict and control fate as well as time would have unprecedented power. However, they know this can't happen for a good long while yet. The time elementals needs unobstructed access to many weirds to learn what they must, hence the coup. Ciron seems to be telling the truth. He practically shakes with rage when he mentions their betrayal.[/sblock] The group talks and talks with the tempest twins as Captain Merri pilots the Destiny Dancer to the foot of the Crystalline Falls, not more than a few hours away. With a series of gestures, Captain Merri then clasps the wheel and shouts for the crew to pull in the sails. There's some small shudders along the side of the ship, and those looking can see wings, like those of some exotic bird, first appear in relief along the sides of the ship, then take on form and color, and finally stretch out. With a heave, the wings pump like oars, lifting the ship into the air, departing her from the water. Soaring across the face of the falls, the Destiny Dancer gains height, adroitly dodging the falling crystal, until she's at the air-port of Bluegorge. The city's name comes from the enormous gorge that splits the falls into two equal halves, yet is tall enough on the inside to have a dry gorge (made of its famous bluish rock) that extends far downward. The city rises both high above descends far below into the rock, a percarious city that bursts with the wealth of no less than a dozen kingdoms. The captain brings the ship in neatly at the Northfire Tower. All around you are more ships (some coming in on cloud-ferries that allow a water-bound ship to reach Bluegorge safely) and sailors. Merchants also abound at the markets just beyond the docks, barking out their wares in a nearly continuous market that seems to dominate the edges of the city, colonizing the towers like ants in great rings. In the middle are government buildings, and between are residences, squashed amidst all the bustle of the busy city. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Anything But Normal, Sailing the Endless Falls...
Top