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Anything But Normal, Sailing the Endless Falls...
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3142874" data-attributes="member: 4441"><p>In wandering the streets, doing as much climbing as he might do in a ship's rigging due to the vertical nature of the city, he spies a great variety of people, a great deal of them touched by earth or water. Earth, mineral, water, ooze, steam, and salt genasi abound, along with the raptorans and aaracroka you saw flying about earlier. You do spy a Darfellan, or rather, a Darfellan spots you, as you hear the high-pitched exclamation of "Whiteskin!" in Darfellan. Whirling around, you spot a sturdy Darfellan man wearing sharkskin leather trousers, tattoos of contrasting white and black on his smooth skin, necklaces of sahaugin teeth around his neck. The man looks entirely startled and awed.</p><p></p><p> Vaukriel will learn that the Whispered Secret specializes in discretion, so much so that the magics employed here are done in a manner so that the mages casting them never know the content of the messages they send. One can purchase a potion of <em>sending</em> for 2,250gp, or an <em>animal messenger</em> with <em>secret page</em> cast on the page for 360gp. The trigger word for the <em>secret page</em> is told to the animal by the purchaser, a trained raven, who will only reveal it to the recipient by the means of a <em>geas</em> placed on the animal. The Magic Mouth does large-volume business with the <em>sending</em> spell, charging 200gp per casting, though your message is probably heard by no less than three people during the transaction. Probably some people use code words their recipients understand to keep some semblance of privacy.</p><p></p><p> Oob has managed to get ahold of a small sculpture of the Crystalline Falls themselves, crafted in "Genuine Bluegorge bluestone and Crystalline Falls crystal!" It's not too badly crafted... then again it could have been made out of charcoal and glass shards for all you can tell. [sblock]If you want to trail along to Nissa's appointment, feel free.[/sblock] Lupaz knows the city disturbingly well, for he tells you immediately a place where you can find what you need, a store called the Enchanted Nexus. Sweeping off to commit crimes that will bring down the wrath of a kingdom down upon your head... even more so than usual... Nissa slips into an alley and a common time elemental slides out the other side. The Nexus is known to coordinate all kinds of trade agreements; it operates on a large scales with dozens of powerful merchants, baronies, duchies, and kingdoms. All of them are perfectly legitimate... but according to Lupaz the place is also capable to funneling magic items to customers who don't care how they're obtained. It's run by an ancient human wizard called Draco who's never seen behind the counter. Supposedly he lives in the tower over his shop and conducts business directly with kings through his crystal ball. A dozen apprentices of all races, two azurines, a spellscale, four ghost elves, a void genasi, two dream dwarves, a radiance genasi, and an <em>awakened</em> octopus that lives inside his water elemental familiar run the shop itself.</p><p></p><p>Despite the shop's great volume of trade, the place seems quiet and discrete, being in a cul-de-sac at the end of a long street. Only a single man, a whisper gnome, was inside when Nissa-the-time-elemental swept in, and he vanished about two seconds after she arrived. She didn't actually see him leave either... weird. The Enchanted Nexus was dimly lit with blue mage-lights, its shelves thick with neatly arranged and labeled artifacts. Potions, scrolls, and wands were accompanied by small illusions that illustrated their effects; odder magic items had either the same illusions or written descriptions. A few, including a crystal skull, a small crystal sphere nestled in velvet along with four colorful stones, and blob of some mirror-like substance, had notes that one had to see the counter for descriptions or demonstrations.</p><p></p><p>When Nissa came in, the colorless void genasi stepped up to the counter. Two ghost elves were also on duty, but one vanished from view completely and the other slipped behind a curtain to a back room. Void genasi had also no color, and this woman was no different. White skin, black hair cut nearly to her scalp, and black pools for eyes; her entire body was wrapped in strips of black cloth, leaving just her face and hands free. Her expressionless face regarded Nissa keenly. “<span style="color: silver">Have you need of words with the master? Or will I suffice for your needs?</span>” she asks in a toneless voice.</p><p></p><p> Descending into the Blade, the part of Bluegorge where the Gorge actually meets, is never a pleasant experience. While Lupaz knows about the Whispering Secret and the Magic Mouth magical message services, he doesn't want to be associated with anyone too well-known. Simply being seen in a place of discretion could be devastating, and Trebuchet is hard to disguise. Descending to the lowest levels, in more ways than one, offer a degree of security in the desperation of the inhabitants. Inquiring about who is needy, half-way trustworthy, capable of casting what they need, and not kindly disposed towards the time elementals is difficult, and you rouse the ire (or avarice) of a few unsavory characters during your search. </p><p></p><p>When one seemed to be ready to try to do something unpleasant to Trebuchet, he found his own fingers betraying him when he tried to draw a knife, and his feet clumsy when he tried to follow them discretely. Eventually the problem took care of itself, as a incautious thief in the Blade is nothing more than target practice.</p><p></p><p>It was late, past late, when Trebuchet and Lupaz found themselves at the doorstep of Sho'brakka the Dreammind. The Dreammind was said to be nothing more than a fragment of some dreamword himself. Or someone who lost himself in dreaming years ago and never quite came back. Or someone who was barmy and just talked funny out of the side of his mouth. But despite his odd reputation, Lupaz had determined the man did indeed have the skills needed to pull off what must be done. The building itself seemed to be no more substantial than soot and shadow, its door little more than a curtain. Going inside, the two are in pitch-blackness, and to Lupaz all is in shades of black and white. Curtains sway in a breeze that comes to his nose as smelling of cinnamon and nightshade, and the floor is thick with dark mushrooms. As they wait for a moment, a faint blue glow begins to issue from the fungus, lighting up the area enough for the two to see. In the corner sits a figure, heavily cloaked, only a faint gleam of the blue light on his spectacles reveal it to be a person. It reaches out a gloved hand and gestures for the two of you to come closer.</p><p></p><p>In front of it lies a flat stretch of dirt and it scrawls in it pictures of a sundial surmounted by a crown. Then it crosses a line through it, and then draws a curved line like a smile, or more accurately, a smirk. The hand waves at the dirt, and Lupaz and Trebuchet both realize something suddenly; there's no noise. None at all, no wind, no faint sounds of the Dreammind scrawling in the dirt, nothing, nothing at all...</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3142874, member: 4441"] In wandering the streets, doing as much climbing as he might do in a ship's rigging due to the vertical nature of the city, he spies a great variety of people, a great deal of them touched by earth or water. Earth, mineral, water, ooze, steam, and salt genasi abound, along with the raptorans and aaracroka you saw flying about earlier. You do spy a Darfellan, or rather, a Darfellan spots you, as you hear the high-pitched exclamation of "Whiteskin!" in Darfellan. Whirling around, you spot a sturdy Darfellan man wearing sharkskin leather trousers, tattoos of contrasting white and black on his smooth skin, necklaces of sahaugin teeth around his neck. The man looks entirely startled and awed. Vaukriel will learn that the Whispered Secret specializes in discretion, so much so that the magics employed here are done in a manner so that the mages casting them never know the content of the messages they send. One can purchase a potion of [i]sending[/i] for 2,250gp, or an [i]animal messenger[/i] with [i]secret page[/i] cast on the page for 360gp. The trigger word for the [i]secret page[/i] is told to the animal by the purchaser, a trained raven, who will only reveal it to the recipient by the means of a [i]geas[/i] placed on the animal. The Magic Mouth does large-volume business with the [i]sending[/i] spell, charging 200gp per casting, though your message is probably heard by no less than three people during the transaction. Probably some people use code words their recipients understand to keep some semblance of privacy. Oob has managed to get ahold of a small sculpture of the Crystalline Falls themselves, crafted in "Genuine Bluegorge bluestone and Crystalline Falls crystal!" It's not too badly crafted... then again it could have been made out of charcoal and glass shards for all you can tell. [sblock]If you want to trail along to Nissa's appointment, feel free.[/sblock] Lupaz knows the city disturbingly well, for he tells you immediately a place where you can find what you need, a store called the Enchanted Nexus. Sweeping off to commit crimes that will bring down the wrath of a kingdom down upon your head... even more so than usual... Nissa slips into an alley and a common time elemental slides out the other side. The Nexus is known to coordinate all kinds of trade agreements; it operates on a large scales with dozens of powerful merchants, baronies, duchies, and kingdoms. All of them are perfectly legitimate... but according to Lupaz the place is also capable to funneling magic items to customers who don't care how they're obtained. It's run by an ancient human wizard called Draco who's never seen behind the counter. Supposedly he lives in the tower over his shop and conducts business directly with kings through his crystal ball. A dozen apprentices of all races, two azurines, a spellscale, four ghost elves, a void genasi, two dream dwarves, a radiance genasi, and an [i]awakened[/i] octopus that lives inside his water elemental familiar run the shop itself. Despite the shop's great volume of trade, the place seems quiet and discrete, being in a cul-de-sac at the end of a long street. Only a single man, a whisper gnome, was inside when Nissa-the-time-elemental swept in, and he vanished about two seconds after she arrived. She didn't actually see him leave either... weird. The Enchanted Nexus was dimly lit with blue mage-lights, its shelves thick with neatly arranged and labeled artifacts. Potions, scrolls, and wands were accompanied by small illusions that illustrated their effects; odder magic items had either the same illusions or written descriptions. A few, including a crystal skull, a small crystal sphere nestled in velvet along with four colorful stones, and blob of some mirror-like substance, had notes that one had to see the counter for descriptions or demonstrations. When Nissa came in, the colorless void genasi stepped up to the counter. Two ghost elves were also on duty, but one vanished from view completely and the other slipped behind a curtain to a back room. Void genasi had also no color, and this woman was no different. White skin, black hair cut nearly to her scalp, and black pools for eyes; her entire body was wrapped in strips of black cloth, leaving just her face and hands free. Her expressionless face regarded Nissa keenly. “[color=silver]Have you need of words with the master? Or will I suffice for your needs?[/color]” she asks in a toneless voice. Descending into the Blade, the part of Bluegorge where the Gorge actually meets, is never a pleasant experience. While Lupaz knows about the Whispering Secret and the Magic Mouth magical message services, he doesn't want to be associated with anyone too well-known. Simply being seen in a place of discretion could be devastating, and Trebuchet is hard to disguise. Descending to the lowest levels, in more ways than one, offer a degree of security in the desperation of the inhabitants. Inquiring about who is needy, half-way trustworthy, capable of casting what they need, and not kindly disposed towards the time elementals is difficult, and you rouse the ire (or avarice) of a few unsavory characters during your search. When one seemed to be ready to try to do something unpleasant to Trebuchet, he found his own fingers betraying him when he tried to draw a knife, and his feet clumsy when he tried to follow them discretely. Eventually the problem took care of itself, as a incautious thief in the Blade is nothing more than target practice. It was late, past late, when Trebuchet and Lupaz found themselves at the doorstep of Sho'brakka the Dreammind. The Dreammind was said to be nothing more than a fragment of some dreamword himself. Or someone who lost himself in dreaming years ago and never quite came back. Or someone who was barmy and just talked funny out of the side of his mouth. But despite his odd reputation, Lupaz had determined the man did indeed have the skills needed to pull off what must be done. The building itself seemed to be no more substantial than soot and shadow, its door little more than a curtain. Going inside, the two are in pitch-blackness, and to Lupaz all is in shades of black and white. Curtains sway in a breeze that comes to his nose as smelling of cinnamon and nightshade, and the floor is thick with dark mushrooms. As they wait for a moment, a faint blue glow begins to issue from the fungus, lighting up the area enough for the two to see. In the corner sits a figure, heavily cloaked, only a faint gleam of the blue light on his spectacles reveal it to be a person. It reaches out a gloved hand and gestures for the two of you to come closer. In front of it lies a flat stretch of dirt and it scrawls in it pictures of a sundial surmounted by a crown. Then it crosses a line through it, and then draws a curved line like a smile, or more accurately, a smirk. The hand waves at the dirt, and Lupaz and Trebuchet both realize something suddenly; there's no noise. None at all, no wind, no faint sounds of the Dreammind scrawling in the dirt, nothing, nothing at all... [/QUOTE]
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