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Anything But Normal, Sailing the Endless Falls...
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 4149175" data-attributes="member: 4441"><p><span style="font-size: 9px">And doing a little retroactive correction due to the new information given...</span></p><p></p><p>Lupaz's bones give him a nose for the weather that day. Though they cannot predict the random glass spouts, they do help him read the wind and Captain Merry is able to steer with the worst gusts rather than go through him. The blink dog's natural ability to phase himself partially out of reality gives him an extra edge in avoiding the worst of the spray. </p><p></p><p>Vakuriel prepares himself to unleash shocking fury when the saberwings draw near, and Lupaz hides himself in the shadows of the mast, his Dark Companion lurking near to scour the confidence and competence of any saberwing that nears him. The saberwings begin to close with terrifying swiftness, their sharp-edge wings glittering cruelly in the light.</p><p></p><p>Nissa readies herself as the saberwings near... and Trebuchet unleashes fiery arcane fury! The saberwing writhes in mid-air, doing a spectacular twirl that manages to miss the worst of the fire, but it still comes out streaked with soot as continues its path towards the Khora Aisa!</p><p></p><p>[sblock=OOC]: Everyone, due to Lupaz's luck this day, you all take half of the damage you rolled. Lupaz takes half of that due to his blinking. Also Lupaz, someone would have been willing to pour your potion in a bowl or something for you to drink. Nissa, the 50% miss chance did not come up in your favor. You don't know much about these creatures, but while not precisely intelligent, they are not animals. Most of their damage is done by their wings themselves, hence the name "saberwings." </p><p></p><p>Trebuchet, your saberwing victim got a 26 for his Reflex save and you rolled 28 for your damage, so he only takes 14.</p><p></p><p>Saberwings are now, seriously, 60 ft. away and will be in melee range on their turn next round.[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 4149175, member: 4441"] [size=1]And doing a little retroactive correction due to the new information given...[/size] Lupaz's bones give him a nose for the weather that day. Though they cannot predict the random glass spouts, they do help him read the wind and Captain Merry is able to steer with the worst gusts rather than go through him. The blink dog's natural ability to phase himself partially out of reality gives him an extra edge in avoiding the worst of the spray. Vakuriel prepares himself to unleash shocking fury when the saberwings draw near, and Lupaz hides himself in the shadows of the mast, his Dark Companion lurking near to scour the confidence and competence of any saberwing that nears him. The saberwings begin to close with terrifying swiftness, their sharp-edge wings glittering cruelly in the light. Nissa readies herself as the saberwings near... and Trebuchet unleashes fiery arcane fury! The saberwing writhes in mid-air, doing a spectacular twirl that manages to miss the worst of the fire, but it still comes out streaked with soot as continues its path towards the Khora Aisa! [sblock=OOC]: Everyone, due to Lupaz's luck this day, you all take half of the damage you rolled. Lupaz takes half of that due to his blinking. Also Lupaz, someone would have been willing to pour your potion in a bowl or something for you to drink. Nissa, the 50% miss chance did not come up in your favor. You don't know much about these creatures, but while not precisely intelligent, they are not animals. Most of their damage is done by their wings themselves, hence the name "saberwings." Trebuchet, your saberwing victim got a 26 for his Reflex save and you rolled 28 for your damage, so he only takes 14. Saberwings are now, seriously, 60 ft. away and will be in melee range on their turn next round.[/sblock] [/QUOTE]
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