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<blockquote data-quote="Kelleris" data-source="post: 4217207" data-attributes="member: 19130"><p>(Heh, I was hoping Erekose would weigh in, but then I let this get away from me again.)</p><p></p><p><span style="color: DarkSlateBlue"><em>I tend to see our opponents more as enemy combatants... But I suppose overt piracy should probably be avoided. That makes any prospective combat tougher for us, though. I can disable without killing without much trouble, but I doubt the rest of you are so gentle in your preferred tactics, Nissa's tears at the saberwing's plight notwithstanding.</em></span> Lupaz laughs, a surprisingly human-like sound. <span style="color: DarkSlateBlue"> <em>Are we agreed with the general outline of the plan, then?</em></span></p><p></p><p>After waiting a moment to hear replies from the others, Lupaz turns to Captain Merri, and adds, <span style="color: DarkSlateBlue"><em>What is the estimated speed of this vessel as we approach the Shrew? I can shift over there once we move into about 600 feet. How long do you think that will give me to move through their vessel as we approach?</em> </span>He glances at Nissa. <span style="color: DarkSlateBlue"> <em>I suspect that you will have to deceive them for some time until I have located their commanders and made it possible for Trebuchet to disable them efficiently. Are you comfortable with that?</em></span></p><p></p><p>And finally, looking to the warforged, <span style="color: DarkSlateBlue"><em>How should I weaken the opposition to best open them up to your nonlethal attacks? Their minds, their bodies, or their agility? I can strike at any or all of them, but I suspect that with Nissa's tongue on our side if their captain and first mate are immediately stricken with madness or something upon opposing us, we will have no trouble convincing them to take a hit on their cash flow rather than fight this thing out, when we will be at a disadvantage if we must resort to nonlethal attacks.</em> </span></p><p></p><p>(OOC: I can inflict a -8 on any one saving throw, a -5 on attacks, damage, saves, ability checks, and skill checks, or a -13 on any two skills (Diplomacy and Sense Motive?). I'm fishing for advice as to which penalty on, say, the captain and the first mate would be most effective in helping along Vaukriel, Nissa, and Trebuchet's offensive. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Left to my own devices, I plan to find the captain, drop the -8 Will save penalty on him, and then use <em>nightmare lullaby</em> to confuse him.)</p></blockquote><p></p>
[QUOTE="Kelleris, post: 4217207, member: 19130"] (Heh, I was hoping Erekose would weigh in, but then I let this get away from me again.) [COLOR=DarkSlateBlue][I]I tend to see our opponents more as enemy combatants... But I suppose overt piracy should probably be avoided. That makes any prospective combat tougher for us, though. I can disable without killing without much trouble, but I doubt the rest of you are so gentle in your preferred tactics, Nissa's tears at the saberwing's plight notwithstanding.[/I][/COLOR] Lupaz laughs, a surprisingly human-like sound. [COLOR=DarkSlateBlue] [I]Are we agreed with the general outline of the plan, then?[/I][/COLOR] After waiting a moment to hear replies from the others, Lupaz turns to Captain Merri, and adds, [COLOR=DarkSlateBlue][I]What is the estimated speed of this vessel as we approach the Shrew? I can shift over there once we move into about 600 feet. How long do you think that will give me to move through their vessel as we approach?[/I] [/COLOR]He glances at Nissa. [COLOR=DarkSlateBlue] [I]I suspect that you will have to deceive them for some time until I have located their commanders and made it possible for Trebuchet to disable them efficiently. Are you comfortable with that?[/I][/COLOR] And finally, looking to the warforged, [COLOR=DarkSlateBlue][I]How should I weaken the opposition to best open them up to your nonlethal attacks? Their minds, their bodies, or their agility? I can strike at any or all of them, but I suspect that with Nissa's tongue on our side if their captain and first mate are immediately stricken with madness or something upon opposing us, we will have no trouble convincing them to take a hit on their cash flow rather than fight this thing out, when we will be at a disadvantage if we must resort to nonlethal attacks.[/I] [/COLOR] (OOC: I can inflict a -8 on any one saving throw, a -5 on attacks, damage, saves, ability checks, and skill checks, or a -13 on any two skills (Diplomacy and Sense Motive?). I'm fishing for advice as to which penalty on, say, the captain and the first mate would be most effective in helping along Vaukriel, Nissa, and Trebuchet's offensive. :) Left to my own devices, I plan to find the captain, drop the -8 Will save penalty on him, and then use [I]nightmare lullaby[/I] to confuse him.) [/QUOTE]
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