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<blockquote data-quote="Brisk-sg" data-source="post: 425798" data-attributes="member: 5037"><p>Of course it is possible. Just takes a little creativity. I would probably start such a campaign off by 1st having the players make their characters at least a week ahead of time and giving me the details. Then I would design short solo games for each player so that they intertwine at the end, some predicament that will require them to work together. When you get to the point where they meet ,then end the solo adventure and when you get together as a group run the real adventure dealing with how to get out of this predicament.</p><p></p><p>If you do it right it shouldn’t seem comical… and your example comes very close to a comic I read a couple of times called Battle Chasers. It had an ex-knight, a little girl who possessed a powerful artifact that gave her magic powers, a giant robot golem, and an ancient wizard. It mixed hi tech, low tech, medieval feel, and magic together without seeming silly or comical.</p><p></p><p>-Josh</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 425798, member: 5037"] Of course it is possible. Just takes a little creativity. I would probably start such a campaign off by 1st having the players make their characters at least a week ahead of time and giving me the details. Then I would design short solo games for each player so that they intertwine at the end, some predicament that will require them to work together. When you get to the point where they meet ,then end the solo adventure and when you get together as a group run the real adventure dealing with how to get out of this predicament. If you do it right it shouldn’t seem comical… and your example comes very close to a comic I read a couple of times called Battle Chasers. It had an ex-knight, a little girl who possessed a powerful artifact that gave her magic powers, a giant robot golem, and an ancient wizard. It mixed hi tech, low tech, medieval feel, and magic together without seeming silly or comical. -Josh [/QUOTE]
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